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Dangerous Objects, Bullrush Consequences - The Flamming Sphere Strike Back (again)
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<blockquote data-quote="ien2lest" data-source="post: 4722318" data-attributes="member: 82961"><p>Hello all !</p><p></p><p>I'm french, so please don't be rude with my (poor) english - I use a dictionary <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> .</p><p></p><p>I wish to present you my first contribution on your (excellent) forum : The Flamming Sphere Strike Back (again) !</p><p></p><p>I play an eladrin wizard and discovered many problems to manage the controller role. So I read the rules, but not all. And I found your forum. Now I try to write a few houses rules to clarify or complete the existent rules.</p><p></p><p>The first problem was the bullrush rule. In fact, the real problem is the consequences, not the rule itself. Why ? Because if a bullrush have no consequences regardless of any dammages, I think it's unfinished.</p><p></p><p>For example, consider a character who fight and bullrush an ennemy which his back is front a wall. The rule say that the bullrush have no consequence because there's no place to move after. Well. But imagine a wall with pikes ! So what do you think it will happen in this situation ?</p><p></p><p>That's the first step of my problem.</p><p></p><p>My wizard use the at-will power Thunderwave. I know with the grace of you, that this power is not the first you could recommand (I read about the Fortitude Defense regardless of the Reflexe Defense) but I intended to use (and abuse if I could) the secondary effect : the push.</p><p></p><p>That's the link with the bullrush rule.</p><p></p><p>If you think like me it's necessary to create a house rule to manage consequences of bullrushs, so you may like my "combo".</p><p>Imagine, again, a situation where my wizard could use his Thunderwave to push foes on the Flamming Sphere ! If the bullrush is the only rule to decide what happen here, there is a big problem, doesn't it ?</p><p></p><p>I need to precise I'm not a power user of D&D but I'm an experienced player in many rpgs. I don't whant to break the balance, but I realize the real problem is that if the rules don't give you the right to do something, sometimes you will not try, or your DM will dissuade you.</p><p></p><p>I think it's a good idea to write a house rule to manage the consequences of bullrush, and of course, all the push or slide effects. Some existent rules describes a few consequences like falling after a bullrush or enter in a dangerous zone. A save roll is the response of WOTC. I think it's a balance break, and really absurd, in certain situations like :</p><p></p><p>_ Bigby’s Icy Grasp (if the hand grabs a foe, move over a pit and release him)</p><p>_ Bullrush or any push, slide effect to move a foe in a square adjacent to the Flamming Sphere</p><p></p><p>To be precise with my previous searches, I consider the move of conjurations is not limited by the gravity and can move 3D because a conjuration is not affect by environmental forces. Plus, a conjuration is solid like WOTC said in the answer of another thread there :</p><p></p><p><a href="http://www.dragonavenue.com/forums/viewthread/1297/" target="_blank">Dragon Avenue Forums | 4E Rules Question- Flaming Sphere</a></p><p></p><p>So, with my "combo" [ Flamming Sphere + Thunderwave ], and a good placement with others allied, multiple attacks could be tried to push foes on the Sphere for 2d6+Int Damages for each hit. If you think the 2d6+Int is not appropriate, consider that 1d4+Int is a consequence of the Sphere heating proximity and not a direct contact like the attack does when the conjurer use the Sphere to rush to an adjacent creature.</p><p></p><p>Now I'll trying to write the house rule I suggest, and wish to do it with you if possible.</p><p></p><p>Thanks for your work and your advices.</p></blockquote><p></p>
[QUOTE="ien2lest, post: 4722318, member: 82961"] Hello all ! I'm french, so please don't be rude with my (poor) english - I use a dictionary ;) . I wish to present you my first contribution on your (excellent) forum : The Flamming Sphere Strike Back (again) ! I play an eladrin wizard and discovered many problems to manage the controller role. So I read the rules, but not all. And I found your forum. Now I try to write a few houses rules to clarify or complete the existent rules. The first problem was the bullrush rule. In fact, the real problem is the consequences, not the rule itself. Why ? Because if a bullrush have no consequences regardless of any dammages, I think it's unfinished. For example, consider a character who fight and bullrush an ennemy which his back is front a wall. The rule say that the bullrush have no consequence because there's no place to move after. Well. But imagine a wall with pikes ! So what do you think it will happen in this situation ? That's the first step of my problem. My wizard use the at-will power Thunderwave. I know with the grace of you, that this power is not the first you could recommand (I read about the Fortitude Defense regardless of the Reflexe Defense) but I intended to use (and abuse if I could) the secondary effect : the push. That's the link with the bullrush rule. If you think like me it's necessary to create a house rule to manage consequences of bullrushs, so you may like my "combo". Imagine, again, a situation where my wizard could use his Thunderwave to push foes on the Flamming Sphere ! If the bullrush is the only rule to decide what happen here, there is a big problem, doesn't it ? I need to precise I'm not a power user of D&D but I'm an experienced player in many rpgs. I don't whant to break the balance, but I realize the real problem is that if the rules don't give you the right to do something, sometimes you will not try, or your DM will dissuade you. I think it's a good idea to write a house rule to manage the consequences of bullrush, and of course, all the push or slide effects. Some existent rules describes a few consequences like falling after a bullrush or enter in a dangerous zone. A save roll is the response of WOTC. I think it's a balance break, and really absurd, in certain situations like : _ Bigby’s Icy Grasp (if the hand grabs a foe, move over a pit and release him) _ Bullrush or any push, slide effect to move a foe in a square adjacent to the Flamming Sphere To be precise with my previous searches, I consider the move of conjurations is not limited by the gravity and can move 3D because a conjuration is not affect by environmental forces. Plus, a conjuration is solid like WOTC said in the answer of another thread there : [URL="http://www.dragonavenue.com/forums/viewthread/1297/"]Dragon Avenue Forums | 4E Rules Question- Flaming Sphere[/URL] So, with my "combo" [ Flamming Sphere + Thunderwave ], and a good placement with others allied, multiple attacks could be tried to push foes on the Sphere for 2d6+Int Damages for each hit. If you think the 2d6+Int is not appropriate, consider that 1d4+Int is a consequence of the Sphere heating proximity and not a direct contact like the attack does when the conjurer use the Sphere to rush to an adjacent creature. Now I'll trying to write the house rule I suggest, and wish to do it with you if possible. Thanks for your work and your advices. [/QUOTE]
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