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Dangerous Objects, Bullrush Consequences - The Flamming Sphere Strike Back (again)
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<blockquote data-quote="ien2lest" data-source="post: 4728984" data-attributes="member: 82961"><p>I wish to thank you Alex because your post is helping me.</p><p></p><p>This is a new version of my house-rules :</p><p></p><p><strong>Dangerous Object:</strong></p><p> <strong></strong></p><p>A Dangerous Object is an object wich is considered like Hindering Terrain. The damages of the object depends on it's nature and applied when a creature is forced to move on it. If the object is an obstacle, but not blocking, a creature could stand in it's space. If the object is blocking, the adjacent squares are not always considered like Hindering Terrain.</p><p> </p><p><strong>Flaming Sphere (</strong><strong>Update)</strong><strong>:</strong></p><p> </p><p> <em>Special:</em> Consider the Sphere like a Dangerous Object which makes 2d6+Int damages if a creature is forced to move on it. The squares adjacent to the Sphere are not Hindering Terrain.</p><p></p><p><strong>Catching Yourself (Update):</strong></p><p></p><p>If you are forced to move on a Dangerous Object, you gain an immediate saving throw before the choc on it. If it is successfull, you fall prone in the square you occupied before contact with the object and you don't take any damages.</p><p></p><p><strong>Notes:</strong> I consider some object which could take place in a square, could be dangerous, and could be small as it doesn't block the square. That's why I describe the Dangerous Object like this.</p><p>Just a little more in the shade of meaning about Dangerous Objects. You know I think the hole trap. Down there, the ground may have pikes to make more damages. So, when a creature fall in, the pikes add damages to the fall, of course. After "landing", the ground is not always Hindering Terrain, because of the lenght of the pikes, and if they are not broken, their numbers which determines density surface, etc. And a creature could sometimes stand between them...</p><p></p><p>My point of view is that a square is not always full of Hindering Terrain, or not. It's not allways "black or white", don't you think so ?</p><p></p><p><strong>Conjuration 3D movement:</strong></p><p></p><p>The conjurations rules explains that "Unless a power description says otherwise, a conjuration cannot be attacked or physically affected". So I think logically that gravity doesn't affect a conjuration. If not, do you think gravity is not a natural physical force ? Yes I understand the potential about my interpretation of this rule, but how are you so sure it's not like that WOTC wanted to ? And what about the mass of a conjuration ? And the wind ? And what about the Fortitude use to determine the mass of a character without a link to his wheight <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" />? Like I said before, many, many problems...</p><p></p><p>It's not the point of course. My goal is to create a good house-rule to use my Thunderwave push effect accordingly with my DM. He may refuse it. But when I'll begin my parties as a DM as well, I'll use it to offer my players some options to work together in a creative way. If it's necessary, I'll create, modify or use a house-rule for balancing the damages of the sphere.</p><p></p><p>Perhaps I'll translate my french work about consequences of the creative magical powers usages in D&D4 later and post it here. If you wish to, take a look here sometimes <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />, and I'll do my best as quickly as I can.</p><p></p><p>I think different. WOTC publish 3 errata (2 for Flaming Sphere, and 1 to Conjurations):</p><p></p><p><strong>Flaming Sphere (01/20/2009)</strong></p><p>You conjure a Medium flaming sphere <em>that occupies a</em> square within range, and the sphere attacks. Any creature that starts its turn <em>adjacent</em> to the sphere takes 1d4 + Intelligence modifier fire damage. As a move action, you can move the sphere 6 squares.</p><p></p><p><strong>Conjurations (06/10/2008)</strong></p><p>Unless a power description says otherwise, a conjuration <em>cannot</em> be attacked or physically affected, and <em>a conjuration does not occupy any squares</em>.</p><p></p><p>And like you could read in the thread I place in my first post:</p><p></p><p><a href="http://www.dragonavenue.com/forums/viewthread/1297/" target="_blank">Dragon Avenue Forums | 4E Rules Question- Flaming Sphere</a></p><p> </p><p>WOTC think that the sphere is solid ! I'm not interprating like it is usable for my character. It's just a consequence of the authors's view. The sphere is not a creature because if so, what about OA <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" />? I'm not opposed of a house-rule to consider the magical sphere like a portcullis. Why not. But it's not simple to determine what a conjuration can really do, like I introduce with that post.</p><p></p><p><strong>[A few] Others problems with Flaming Sphere (extract of my work):</strong></p><p><strong></strong></p><p>_ How many attacks per turn ? (just 1 even with Action Point, consequences of the rules only but subtle)</p><p>_ Is it necessary to sustain the first round the conjuration appears ? (no, consequence of the rule)</p><p>_ Could the sphere flanking ? (no, it is not self-governing, consequence of the rules and a little interpretation)</p><p>_ How much the sphere shining ? (like a camp fire or a torch, no rule to decide)</p><p></p><p><strong>Some of Mage Hand manipulation possibilities:</strong></p><p></p><p>_ Grab an object in hand of a foe</p><p>_ Grab or push over the ammunition</p><p>_ Grab a part of a creature's body</p><p>_ Slam the face of a foe</p><p>_ Trow tomatoes, eggs</p><p>_ Pour out oil on the ennemy feet</p><p></p><p>Yes we can ! Because of the description of the power:</p><p></p><p>"The hand picks up, moves, or manipulates an adjacent object weighing 20 pounds or less and carries it up to 5 squares."</p><p></p><p>If not, how do you interpret the <em>manipulate</em> word ? And what sort of usages do you do with cantrips if you are so restrain that you dissuade wizard players to imagine how to do a creative thing ? The balance is not all, and focusing only on it will drive you the wrong way to have more fun.</p><p></p><p>I'm impatient to read your reactions <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" />!</p></blockquote><p></p>
[QUOTE="ien2lest, post: 4728984, member: 82961"] I wish to thank you Alex because your post is helping me. This is a new version of my house-rules : [B]Dangerous Object: [/B] A Dangerous Object is an object wich is considered like Hindering Terrain. The damages of the object depends on it's nature and applied when a creature is forced to move on it. If the object is an obstacle, but not blocking, a creature could stand in it's space. If the object is blocking, the adjacent squares are not always considered like Hindering Terrain. [B]Flaming Sphere ([/B][B]Update)[/B][B]:[/B] [I]Special:[/I] Consider the Sphere like a Dangerous Object which makes 2d6+Int damages if a creature is forced to move on it. The squares adjacent to the Sphere are not Hindering Terrain. [B]Catching Yourself (Update):[/B] If you are forced to move on a Dangerous Object, you gain an immediate saving throw before the choc on it. If it is successfull, you fall prone in the square you occupied before contact with the object and you don't take any damages. [B]Notes:[/B] I consider some object which could take place in a square, could be dangerous, and could be small as it doesn't block the square. That's why I describe the Dangerous Object like this. Just a little more in the shade of meaning about Dangerous Objects. You know I think the hole trap. Down there, the ground may have pikes to make more damages. So, when a creature fall in, the pikes add damages to the fall, of course. After "landing", the ground is not always Hindering Terrain, because of the lenght of the pikes, and if they are not broken, their numbers which determines density surface, etc. And a creature could sometimes stand between them... My point of view is that a square is not always full of Hindering Terrain, or not. It's not allways "black or white", don't you think so ? [B]Conjuration 3D movement:[/B] The conjurations rules explains that "Unless a power description says otherwise, a conjuration cannot be attacked or physically affected". So I think logically that gravity doesn't affect a conjuration. If not, do you think gravity is not a natural physical force ? Yes I understand the potential about my interpretation of this rule, but how are you so sure it's not like that WOTC wanted to ? And what about the mass of a conjuration ? And the wind ? And what about the Fortitude use to determine the mass of a character without a link to his wheight :confused:? Like I said before, many, many problems... It's not the point of course. My goal is to create a good house-rule to use my Thunderwave push effect accordingly with my DM. He may refuse it. But when I'll begin my parties as a DM as well, I'll use it to offer my players some options to work together in a creative way. If it's necessary, I'll create, modify or use a house-rule for balancing the damages of the sphere. Perhaps I'll translate my french work about consequences of the creative magical powers usages in D&D4 later and post it here. If you wish to, take a look here sometimes ;), and I'll do my best as quickly as I can. I think different. WOTC publish 3 errata (2 for Flaming Sphere, and 1 to Conjurations): [B]Flaming Sphere (01/20/2009)[/B] You conjure a Medium flaming sphere [I]that occupies a[/I] square within range, and the sphere attacks. Any creature that starts its turn [I]adjacent[/I] to the sphere takes 1d4 + Intelligence modifier fire damage. As a move action, you can move the sphere 6 squares. [B]Conjurations (06/10/2008)[/B] Unless a power description says otherwise, a conjuration [I]cannot[/I] be attacked or physically affected, and [I]a conjuration does not occupy any squares[/I]. And like you could read in the thread I place in my first post: [URL="http://www.dragonavenue.com/forums/viewthread/1297/"]Dragon Avenue Forums | 4E Rules Question- Flaming Sphere[/URL] WOTC think that the sphere is solid ! I'm not interprating like it is usable for my character. It's just a consequence of the authors's view. The sphere is not a creature because if so, what about OA :confused:? I'm not opposed of a house-rule to consider the magical sphere like a portcullis. Why not. But it's not simple to determine what a conjuration can really do, like I introduce with that post. [B][A few] Others problems with Flaming Sphere (extract of my work): [/B] _ How many attacks per turn ? (just 1 even with Action Point, consequences of the rules only but subtle) _ Is it necessary to sustain the first round the conjuration appears ? (no, consequence of the rule) _ Could the sphere flanking ? (no, it is not self-governing, consequence of the rules and a little interpretation) _ How much the sphere shining ? (like a camp fire or a torch, no rule to decide) [B]Some of Mage Hand manipulation possibilities:[/B] _ Grab an object in hand of a foe _ Grab or push over the ammunition _ Grab a part of a creature's body _ Slam the face of a foe _ Trow tomatoes, eggs _ Pour out oil on the ennemy feet Yes we can ! Because of the description of the power: "The hand picks up, moves, or manipulates an adjacent object weighing 20 pounds or less and carries it up to 5 squares." If not, how do you interpret the [I]manipulate[/I] word ? And what sort of usages do you do with cantrips if you are so restrain that you dissuade wizard players to imagine how to do a creative thing ? The balance is not all, and focusing only on it will drive you the wrong way to have more fun. I'm impatient to read your reactions :o! [/QUOTE]
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