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[DannyAlcatraz] What do you do about the D&D-only player?
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<blockquote data-quote="GQuail" data-source="post: 3694042" data-attributes="member: 30709"><p>We had one player who will play several systems, but when we mooted things other than D20 none of our choices really gelled with him - in his case, though, it was more that he was burnt out on RPGs in general. (Also, he's a self-confessed power gamer and we were talking about things like WFRP and Cthulhu - it just didn't gel with what he looks for in a game) But for the most part, everyone tries what's on offer: my current D&D game has a player who has, for three years straight now, complained about how much he hates D20, but he still turns up every Thursday. ;-)</p><p></p><p>But in my experience, I think it's a truly rare player who will play one game and only one. I suppose that might depend a bit on the environment: I met most of my players at an RPG club at Uni where there were always other things on. (And, in fact, I was the first D&D GM for a bit) But people who specifically join a D&D game and are then asked about changing to other things may well say "that's not what I came for": and tht's fair enough. I go to see comedies and action films with one of my friends at the cinema, but I don't ask her to go see horror films because I know she doesn't like them - it doesn't mean she's not my friend just because she doesn't want to do that!</p><p></p><p></p><p>So, if I suggested that I was going to run (say) Pendragon next and only one player wasn't up for that: well, my group is big enough to take a hit, and I know enough other RPG friends that I could rustle up a replacement anyway. I'd be a bit more tolerant of "I'll play anything bar X": I've usually got enough campaign ideas that I can think of something else if the first one is a no-no.</p><p></p><p></p><p></p><p>This is wise advise. I've been told once before by a player how much they'd love me to run something for them which I wasn't pumped about: in one case, a huge Wheel of Time fan with the D20 rules and the novels wanted me to run it for him. We could totally wrap the current campaign up, and he could lend me all these books, and while we're at it he's already generated a character, you should see it....</p><p></p><p>I told him that, ultimately, there was only one person who could run his dream game, and that was <em>him</em>. You can't really play in an RPG made-to-order - the wonderful idea in your head will only come to life with you behind the screen. Furthermore, a single player not being as keen on an idea as the rest isn't always the end of the game (at least one player, logically, must be the least enthused about any campaign) but if the GM is only going through the motions to appease others then it really, REALLY shows.</p></blockquote><p></p>
[QUOTE="GQuail, post: 3694042, member: 30709"] We had one player who will play several systems, but when we mooted things other than D20 none of our choices really gelled with him - in his case, though, it was more that he was burnt out on RPGs in general. (Also, he's a self-confessed power gamer and we were talking about things like WFRP and Cthulhu - it just didn't gel with what he looks for in a game) But for the most part, everyone tries what's on offer: my current D&D game has a player who has, for three years straight now, complained about how much he hates D20, but he still turns up every Thursday. ;-) But in my experience, I think it's a truly rare player who will play one game and only one. I suppose that might depend a bit on the environment: I met most of my players at an RPG club at Uni where there were always other things on. (And, in fact, I was the first D&D GM for a bit) But people who specifically join a D&D game and are then asked about changing to other things may well say "that's not what I came for": and tht's fair enough. I go to see comedies and action films with one of my friends at the cinema, but I don't ask her to go see horror films because I know she doesn't like them - it doesn't mean she's not my friend just because she doesn't want to do that! So, if I suggested that I was going to run (say) Pendragon next and only one player wasn't up for that: well, my group is big enough to take a hit, and I know enough other RPG friends that I could rustle up a replacement anyway. I'd be a bit more tolerant of "I'll play anything bar X": I've usually got enough campaign ideas that I can think of something else if the first one is a no-no. This is wise advise. I've been told once before by a player how much they'd love me to run something for them which I wasn't pumped about: in one case, a huge Wheel of Time fan with the D20 rules and the novels wanted me to run it for him. We could totally wrap the current campaign up, and he could lend me all these books, and while we're at it he's already generated a character, you should see it.... I told him that, ultimately, there was only one person who could run his dream game, and that was [i]him[/i]. You can't really play in an RPG made-to-order - the wonderful idea in your head will only come to life with you behind the screen. Furthermore, a single player not being as keen on an idea as the rest isn't always the end of the game (at least one player, logically, must be the least enthused about any campaign) but if the GM is only going through the motions to appease others then it really, REALLY shows. [/QUOTE]
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[DannyAlcatraz] What do you do about the D&D-only player?
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