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Dan's Diminutive d20
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<blockquote data-quote="Delta" data-source="post: 4484979" data-attributes="member: 40269"><p>Hey lion, I just saw your post today. Thanks for the comment and really good question. My aggravation with the human bonus feat is mostly a two-fold accounting issue:</p><p> </p><p>I. At 1st level it requires new players to parse and select from multiple feats, which is additional starting complication. It's pretty easy to give them one "point of interest" about their PC to choose from, without getting into multiple feats and prerequisite trees, etc. </p><p> </p><p>II. On the DM side, it requires any random 1st level-level human NPC to have more feats to choose. Again, I'm happy with picking one "point of interest" for a bottom-level NPC, but more than that seems like a complicated waste of time (like up to 3 in core 3E for any random 1st-level human Fighter, ugh!). Also it throws off the feat-accounting for higher level characters (as in DMG 3.0 NPC lists). 10th-level Wizard has 3 bonus feats, right? Oh, wait, no, that's nonhumans only, it's 4 if it's a Human.</p><p> </p><p>My current attitude is that the "any favored class" is benefit enough for humans, especially when all nonhumans also include some balancing disadvantage (ability penalties, class restriction, Small or slow movement). </p><p> </p><p>But even if you feel that humans still need some added benefit, I would prefer any of the following to a starting bonus feat (and have considered all of them): (a) free +1 to any ability score; (b) humans gain experience faster; (c) delay that bonus feat to 2nd/4th/5th level, etc.</p></blockquote><p></p>
[QUOTE="Delta, post: 4484979, member: 40269"] Hey lion, I just saw your post today. Thanks for the comment and really good question. My aggravation with the human bonus feat is mostly a two-fold accounting issue: I. At 1st level it requires new players to parse and select from multiple feats, which is additional starting complication. It's pretty easy to give them one "point of interest" about their PC to choose from, without getting into multiple feats and prerequisite trees, etc. II. On the DM side, it requires any random 1st level-level human NPC to have more feats to choose. Again, I'm happy with picking one "point of interest" for a bottom-level NPC, but more than that seems like a complicated waste of time (like up to 3 in core 3E for any random 1st-level human Fighter, ugh!). Also it throws off the feat-accounting for higher level characters (as in DMG 3.0 NPC lists). 10th-level Wizard has 3 bonus feats, right? Oh, wait, no, that's nonhumans only, it's 4 if it's a Human. My current attitude is that the "any favored class" is benefit enough for humans, especially when all nonhumans also include some balancing disadvantage (ability penalties, class restriction, Small or slow movement). But even if you feel that humans still need some added benefit, I would prefer any of the following to a starting bonus feat (and have considered all of them): (a) free +1 to any ability score; (b) humans gain experience faster; (c) delay that bonus feat to 2nd/4th/5th level, etc. [/QUOTE]
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