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Dante's Divine Comedy for 5e – The Straight Way Lost: An Interview With Melina Sedó (Vortex Verlag)
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<blockquote data-quote="Bedrockgames" data-source="post: 9051091" data-attributes="member: 85555"><p>I quite like this idea for a setting. I don't play 5E but this might be enough to get me to try the system again. I have been reading the Divine Comedy because I was using the purgatorio section as inspiration for a setting I am working on (it isn't like this game, more like Jacob's Ladder or the Ninth Configuration in style and more loose inspiration than direct-- modern New England horror set in a surreal afterlife and the locations each borrow a theme from one of the cantos but it isn't literally set on Mount Purgatory). </p><p></p><p>I just want to say tackling the entire Divine Comedy is an amazing idea and I think a real treasure trove for a game setting. I have found the Divine Comedy deeply fascinating and the idea of ventures into the afterlife a lot of fun (I ran a number of 'break out of hell campaigns' using the Chinese afterlife and it was a blast). So this concept sounds highly gameable to me</p><p></p><p>On the Inferno. To the designers I would say don't worry about that and just keep on working. I have had that happen to me plenty (where you get an idea for a game, then see someone else has the same concept as you are making it). When it first occurred it would take the wind out of my sails a bit, but I realized in the end you can never predict that kind of thing. It also ultimately comes down to passion and execution. There is also a rising tide effect (if more people are interested in a genre or concept you will have more people willing to play in the setting you are making)</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 9051091, member: 85555"] I quite like this idea for a setting. I don't play 5E but this might be enough to get me to try the system again. I have been reading the Divine Comedy because I was using the purgatorio section as inspiration for a setting I am working on (it isn't like this game, more like Jacob's Ladder or the Ninth Configuration in style and more loose inspiration than direct-- modern New England horror set in a surreal afterlife and the locations each borrow a theme from one of the cantos but it isn't literally set on Mount Purgatory). I just want to say tackling the entire Divine Comedy is an amazing idea and I think a real treasure trove for a game setting. I have found the Divine Comedy deeply fascinating and the idea of ventures into the afterlife a lot of fun (I ran a number of 'break out of hell campaigns' using the Chinese afterlife and it was a blast). So this concept sounds highly gameable to me On the Inferno. To the designers I would say don't worry about that and just keep on working. I have had that happen to me plenty (where you get an idea for a game, then see someone else has the same concept as you are making it). When it first occurred it would take the wind out of my sails a bit, but I realized in the end you can never predict that kind of thing. It also ultimately comes down to passion and execution. There is also a rising tide effect (if more people are interested in a genre or concept you will have more people willing to play in the setting you are making) [/QUOTE]
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Dante's Divine Comedy for 5e – The Straight Way Lost: An Interview With Melina Sedó (Vortex Verlag)
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