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<blockquote data-quote="Kitsune" data-source="post: 1285096" data-attributes="member: 4877"><p>One thing to bear in mind is that, as of my time playing it shortly after release, DAoC's atmosphere is as bland as cardboard compared to EQ's. Walk around and get tree, rock, tree, hill, tree, rock, more trees, and just replace trees with mushrooms for Hibernia and with more rocks for Midgard. Add in monsters who just sort of stand around amid the trees with no real reason for being there, and I got tired of the game and left after a month. The gameplay is superior to EverQuest's, with an altogether better thought out way for melee fighters to do their thing, and roles for healing classes that take a lot of the aggravation out of keeping the party buffed and healed. </p><p></p><p>Unfortunately, all of that excellence in design just went towards grinding eternally through fairly identical monsters until you could actually survive out in the RvR battlefields. And then just going out and trying to kill players in the same way every night.</p><p></p><p>Despite its various flaws, EverQuest at least had a very interesting world to poke around in, if one actually bothered to talk to people and explore.</p></blockquote><p></p>
[QUOTE="Kitsune, post: 1285096, member: 4877"] One thing to bear in mind is that, as of my time playing it shortly after release, DAoC's atmosphere is as bland as cardboard compared to EQ's. Walk around and get tree, rock, tree, hill, tree, rock, more trees, and just replace trees with mushrooms for Hibernia and with more rocks for Midgard. Add in monsters who just sort of stand around amid the trees with no real reason for being there, and I got tired of the game and left after a month. The gameplay is superior to EverQuest's, with an altogether better thought out way for melee fighters to do their thing, and roles for healing classes that take a lot of the aggravation out of keeping the party buffed and healed. Unfortunately, all of that excellence in design just went towards grinding eternally through fairly identical monsters until you could actually survive out in the RvR battlefields. And then just going out and trying to kill players in the same way every night. Despite its various flaws, EverQuest at least had a very interesting world to poke around in, if one actually bothered to talk to people and explore. [/QUOTE]
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