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DAOM IS DEAD DEAD DEAD!!!!
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<blockquote data-quote="DamageOnAHit" data-source="post: 6330685" data-attributes="member: 6774973"><p>Not going to happen, I've seen the battle master leaks as well as the eldritch knight and it doesn't exist. Those pages are up on RPG.Net on an image sharing site. Mike Mearls tweeted that damage on a miss was quote "replaced" because of narration confusion caused with poison damage. It has zero percent chance to show up in a subclass, or probably anywhere else for that very reason. It's not like that confusion wouldn't exist if damage on a miss were part of another fighting style or a feat or a class feature.In one month time, when the player's comes out and damage on a miss is gone, I hope the moderators will shut this subforum permanently and declare a clear victor, and declare this topic off side and closed.Temporary hit points are described in the rules in comparison to real hit points, where Temp HP are not injuries. This implies that real injuries are the domain of HP loss. It's even written in the final, Basic D&D rules under how to describe the effects of damage. At 50% or below HP loss is equivalent to real wounds. One can argue until they are blue in the face but those rules are not changing now, they have been copied verbatim from the PHB.This debate is over. HP includes wounds in its DNA. If it didn't, they wouldn't have had to even specify that miss damage could not deliver poison into the blood stream. The fact that it must only do so on a hit means that game hits are identical to player hits, they are one and the same and there is no such thing as a "near miss". If you read the rules on what happens when you roll an attack roll, a hit has a definition which is a story one, not a meta game one, which is one of the main arguments of the pro-DaoM crowd and has been proven to be false for 5th edition D&D.To respond to another poster here, Second Wind is simply not compatible with 5 minute short rests, and that is the principle way they intend to make 5th edition compatible with 4th edition play style preference, and there is just no way they are going to have two versions of Second Wind. The same reason why Arcane Recovery is regained after a short rest whilst maintaining an independent per day limit, is the reason why Second Wind will inevitably get one.I hope everyone enjoys their game preferences, but you cannot argue with the definition of HP which is at the core of the game. At half HP or below, injuries are present and there is simply no space for damage on a miss in such a game.</p></blockquote><p></p>
[QUOTE="DamageOnAHit, post: 6330685, member: 6774973"] Not going to happen, I've seen the battle master leaks as well as the eldritch knight and it doesn't exist. Those pages are up on RPG.Net on an image sharing site. Mike Mearls tweeted that damage on a miss was quote "replaced" because of narration confusion caused with poison damage. It has zero percent chance to show up in a subclass, or probably anywhere else for that very reason. It's not like that confusion wouldn't exist if damage on a miss were part of another fighting style or a feat or a class feature.In one month time, when the player's comes out and damage on a miss is gone, I hope the moderators will shut this subforum permanently and declare a clear victor, and declare this topic off side and closed.Temporary hit points are described in the rules in comparison to real hit points, where Temp HP are not injuries. This implies that real injuries are the domain of HP loss. It's even written in the final, Basic D&D rules under how to describe the effects of damage. At 50% or below HP loss is equivalent to real wounds. One can argue until they are blue in the face but those rules are not changing now, they have been copied verbatim from the PHB.This debate is over. HP includes wounds in its DNA. If it didn't, they wouldn't have had to even specify that miss damage could not deliver poison into the blood stream. The fact that it must only do so on a hit means that game hits are identical to player hits, they are one and the same and there is no such thing as a "near miss". If you read the rules on what happens when you roll an attack roll, a hit has a definition which is a story one, not a meta game one, which is one of the main arguments of the pro-DaoM crowd and has been proven to be false for 5th edition D&D.To respond to another poster here, Second Wind is simply not compatible with 5 minute short rests, and that is the principle way they intend to make 5th edition compatible with 4th edition play style preference, and there is just no way they are going to have two versions of Second Wind. The same reason why Arcane Recovery is regained after a short rest whilst maintaining an independent per day limit, is the reason why Second Wind will inevitably get one.I hope everyone enjoys their game preferences, but you cannot argue with the definition of HP which is at the core of the game. At half HP or below, injuries are present and there is simply no space for damage on a miss in such a game. [/QUOTE]
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