Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Daring the Gods
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mesh Hong" data-source="post: 5212477" data-attributes="member: 73463"><p>Well you can follow as many gods as you like, and you will probably find that most people in the world follow multiple gods depending on the situation:</p><p> </p><p>Is it winter? - better make a small prayer at the temple of the Raven Queen.</p><p>Am I going into battle? - better make an offering to Bane, or maybe Bahamut.</p><p>Am I betting my weekly wage on a dog fight? - better ask for Avandra to smile on me.</p><p>Am I planting a crop of wheat? - better make an offering at the shrine of Pelor.</p><p> </p><p>So the general population will send prayers to a pantheon of gods, personal to them and dependant on season and their situation and outlook.</p><p> </p><p>Adventurers are slightly different, but only due to the <strong>mechanics of faith</strong> or in other words actual benefits of following a god granted from magical items. For this reason an adventurer must name a dominant god, items attached to this diety will grant the additional benefits, other items attached to other gods will not.</p><p> </p><p>Changing allegance to another god is possible in game, but for a divine class (who are the only ones who will get a benefit) it should be an important and definate situation. They should probably have either a defining moment where they switch allegance (which will seem obvious to everyone involved and will probably be for plot reasons) or should undertake a small quest or rite of passage, this little system will stop players from abusing the god system at whim whenever they find a better holy symbol.</p><p> </p><p>In my campaign the Paladin of Erathis changed alligence to the Raven Queen when he was visited by a fallen angel of the Raven Queen who persuaded him to do it, tempting him with promises of increased power and offering him Raven Queen blessed (plot) items. This is an example of story based conversion that is fairly straight forward and natural.</p><p> </p><p>Another example from my campaign is an elven ranger who started out following Melora, at epic he became a Harbinger of Doom and was initiated into a cult whose aim (it turned out) was to destroy the world to replace it with the far realms. He didn't really like that idea (and I don't blame him!) so he was approached by Sehanine who converted him to an order of hers that worked against the Harbingers of Doom. This is an example where a PCs choice of God has no real mechanical impact (ranger) so no quest was necessary and the plot weaved itself around his change of mind.</p><p> </p><p>hmm I'm rambling a bit so I'll stop, but I hope this helps.</p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 5212477, member: 73463"] Well you can follow as many gods as you like, and you will probably find that most people in the world follow multiple gods depending on the situation: Is it winter? - better make a small prayer at the temple of the Raven Queen. Am I going into battle? - better make an offering to Bane, or maybe Bahamut. Am I betting my weekly wage on a dog fight? - better ask for Avandra to smile on me. Am I planting a crop of wheat? - better make an offering at the shrine of Pelor. So the general population will send prayers to a pantheon of gods, personal to them and dependant on season and their situation and outlook. Adventurers are slightly different, but only due to the [B]mechanics of faith[/B] or in other words actual benefits of following a god granted from magical items. For this reason an adventurer must name a dominant god, items attached to this diety will grant the additional benefits, other items attached to other gods will not. Changing allegance to another god is possible in game, but for a divine class (who are the only ones who will get a benefit) it should be an important and definate situation. They should probably have either a defining moment where they switch allegance (which will seem obvious to everyone involved and will probably be for plot reasons) or should undertake a small quest or rite of passage, this little system will stop players from abusing the god system at whim whenever they find a better holy symbol. In my campaign the Paladin of Erathis changed alligence to the Raven Queen when he was visited by a fallen angel of the Raven Queen who persuaded him to do it, tempting him with promises of increased power and offering him Raven Queen blessed (plot) items. This is an example of story based conversion that is fairly straight forward and natural. Another example from my campaign is an elven ranger who started out following Melora, at epic he became a Harbinger of Doom and was initiated into a cult whose aim (it turned out) was to destroy the world to replace it with the far realms. He didn't really like that idea (and I don't blame him!) so he was approached by Sehanine who converted him to an order of hers that worked against the Harbingers of Doom. This is an example where a PCs choice of God has no real mechanical impact (ranger) so no quest was necessary and the plot weaved itself around his change of mind. hmm I'm rambling a bit so I'll stop, but I hope this helps. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Daring the Gods
Top