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Dark Alleys Are Still Safe?
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<blockquote data-quote="Anselyn" data-source="post: 4921643" data-attributes="member: 55456"><p>Looking out of my window now - I can see a person sitting on a bench in sunlight and a person near them in the shade. It appears that shadows do not always provide concealment. I imagine you could perform this empirical test as a thought experiment using your knowledge of the world and arrive at the same conclusion.</p><p> </p><p>Is it your wish to construct rules that defy normal experience - and then use the rule because it's the rule? I don't understand that desire. As science is yet to model every aspect of the real world, I find it an unreasonable expectation to require a game (even at 576 pages!) to model every aspect of many shared worlds.</p><p> </p><p></p><p> </p><p>I fully agree that in this case the rules have to construct a consensual game experience aligned with expectations of fantasy tropes. Moreover, the best way to test a rule is to push it to its limits and test at those limits - as you would with a mathematical model in science. I fully agree that the sensible limits here are to start with the mundane case of the human and then push to the huge titan. However, is the answer what is "supposed" to happen or a best guess of what you would "imagine" would happen. Again, my supposition is that your "<em>supposed</em>" is driven by an urge to have to apply the RAW. </p><p> </p><p></p><p> </p><p>I think you need to reasd the Getting Started section again:</p><p><span style="font-family: 'NexusSerifOT'"><span style="font-size: 9px"></span></span></p><p> <span style="font-family: 'NexusSerifOT'"><span style="font-size: 9px"><span style="font-size: 9px"><span style="font-family: 'NexusSerifOT'"><span style="font-size: 10px">Emphasis in quotation mine.</span></span></span><span style="font-size: 9px"></span></span></span></p><p style="text-align: left"><span style="font-family: 'NexusSerifOT'"><span style="font-size: 9px"><span style="font-size: 9px"></p></span></span></span></p><p style="text-align: left"><span style="font-family: 'NexusSerifOT'"><span style="font-size: 9px"><span style="font-size: 9px"></span></span></span></p><p style="text-align: left"><span style="font-family: 'NexusSerifOT'"><span style="font-size: 9px"><span style="font-size: 9px"><span style="font-family: 'NexusSerifOT'"><span style="font-size: 10px">I think that your defintion of hand-waving is my understading of GM common sense. It will all come down to play styles and preferences in the end I suppose.</span></span></p></p> <p style="text-align: left"></span></span></span></p><p style="text-align: left"><span style="font-family: 'NexusSerifOT'"><span style="font-size: 9px"><span style="font-size: 9px"><span style="font-family: 'NexusSerifOT'"><span style="font-size: 10px">Is this a game system you will religiously use within which you see if you can do some fantasy rolplaying. Or do you want to do some fantasy ropleplaying adjudicated with these game rules. I tend to the second and I think that's the spirit of <em>" The rules in this book are here to help you breathe life into </em><em>your characters and the world they explore".</em></span></span></p> </p><p></span><p style="text-align: left"></p><p></span><p style="text-align: left"></p><p></span><p style="text-align: left"></p> <p style="text-align: left"></p></blockquote><p></p>
[QUOTE="Anselyn, post: 4921643, member: 55456"] Looking out of my window now - I can see a person sitting on a bench in sunlight and a person near them in the shade. It appears that shadows do not always provide concealment. I imagine you could perform this empirical test as a thought experiment using your knowledge of the world and arrive at the same conclusion. Is it your wish to construct rules that defy normal experience - and then use the rule because it's the rule? I don't understand that desire. As science is yet to model every aspect of the real world, I find it an unreasonable expectation to require a game (even at 576 pages!) to model every aspect of many shared worlds. I fully agree that in this case the rules have to construct a consensual game experience aligned with expectations of fantasy tropes. Moreover, the best way to test a rule is to push it to its limits and test at those limits - as you would with a mathematical model in science. I fully agree that the sensible limits here are to start with the mundane case of the human and then push to the huge titan. However, is the answer what is "supposed" to happen or a best guess of what you would "imagine" would happen. Again, my supposition is that your "[I]supposed[/I]" is driven by an urge to have to apply the RAW. I think you need to reasd the Getting Started section again: [FONT=NexusSerifOT][SIZE=1] [SIZE=1][FONT=NexusSerifOT][SIZE=2]Emphasis in quotation mine.[/SIZE][/FONT][/SIZE][SIZE=1] [LEFT] [LEFT][FONT=NexusSerifOT][SIZE=2]I think that your defintion of hand-waving is my understading of GM common sense. It will all come down to play styles and preferences in the end I suppose.[/SIZE][/FONT][/LEFT] [LEFT][FONT=NexusSerifOT][SIZE=2]Is this a game system you will religiously use within which you see if you can do some fantasy rolplaying. Or do you want to do some fantasy ropleplaying adjudicated with these game rules. I tend to the second and I think that's the spirit of [I]" The rules in this book are here to help you breathe life into [/I][I]your characters and the world they explore".[/I][/SIZE][/FONT][/LEFT] [/LEFT][/SIZE][LEFT][/left][/SIZE][LEFT][/left][/FONT][LEFT] [/LEFT] [/QUOTE]
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