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*Dungeons & Dragons
Dark Blooded (template for fiends)
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<blockquote data-quote="Matrix Sorcica" data-source="post: 474981" data-attributes="member: 3547"><p>Thanks!</p><p></p><p> </p><p></p><p>No one here is stupid. It's a left over from before I made the CR increase a bit more sensible. It has to do with the fiend using a 7 HD advancement range for its first 21 HD instead of the base fiend's own. I'll remove it, thanks for pointing it out.</p><p></p><p> </p><p></p><p>The rationale lies in the high Cha requirement to qualify for the template. That makes sorcerer an obivous choice. Plus, it lets the Dark Blooded use some divine spells (being powered by the Dark Planes themselves) without it getting really out of hand, because of the sorcerers small spell selection. However, it might also handle other classes well. Good idea, I'll consider it.</p><p></p><p>As for the spellcasting, it's the ability, not true class levels. Sorcerer levels taken would stack with the integrated ones, however.</p><p></p><p> </p><p></p><p>Yep, there's a detect thought spell...PHB p. 193 <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> </p><p></p><p> </p><p></p><p>As plotters and manipulators of the Dark Planes, it's quite healthy to be able to read others' minds.</p><p>Your points are good, I'll make changes.</p><p></p><p> </p><p></p><p>Good point! I'll address it.</p><p></p><p> </p><p></p><p>I would be too. At first, I was concerned about CR, but since adding this template to a balor makes it CR 23, DR 40/+5 doesn't sound that bad. I'll use it, thanks!</p><p></p><p> </p><p></p><p>Good points again. Tha rationale was that these guys had to be fast and resilient before they could make it to the point where they would get this template. But that should just be done by high stats and not modifiers. Do think they need to be a little fatser and tougher, though. Didn't first want to increase Cha, as the fiend would already have a very high one, but of course it should go up, and Int too.</p><p>How does this look: Dex +2, Con +2, Int +4, Cha +4</p><p></p><p> </p><p></p><p>Thanks, I've really had a lot of thought as to the CR and I think I got it about right now.</p><p></p><p>Thanks for your input, it's been really helpful.</p><p></p><p>BTW, your Demon Lord template, it is the final version that's on the board, or will there be an 'official final' version?</p><p></p><p>-Sorcica</p></blockquote><p></p>
[QUOTE="Matrix Sorcica, post: 474981, member: 3547"] Thanks! No one here is stupid. It's a left over from before I made the CR increase a bit more sensible. It has to do with the fiend using a 7 HD advancement range for its first 21 HD instead of the base fiend's own. I'll remove it, thanks for pointing it out. The rationale lies in the high Cha requirement to qualify for the template. That makes sorcerer an obivous choice. Plus, it lets the Dark Blooded use some divine spells (being powered by the Dark Planes themselves) without it getting really out of hand, because of the sorcerers small spell selection. However, it might also handle other classes well. Good idea, I'll consider it. As for the spellcasting, it's the ability, not true class levels. Sorcerer levels taken would stack with the integrated ones, however. Yep, there's a detect thought spell...PHB p. 193 :cool: As plotters and manipulators of the Dark Planes, it's quite healthy to be able to read others' minds. Your points are good, I'll make changes. Good point! I'll address it. I would be too. At first, I was concerned about CR, but since adding this template to a balor makes it CR 23, DR 40/+5 doesn't sound that bad. I'll use it, thanks! Good points again. Tha rationale was that these guys had to be fast and resilient before they could make it to the point where they would get this template. But that should just be done by high stats and not modifiers. Do think they need to be a little fatser and tougher, though. Didn't first want to increase Cha, as the fiend would already have a very high one, but of course it should go up, and Int too. How does this look: Dex +2, Con +2, Int +4, Cha +4 Thanks, I've really had a lot of thought as to the CR and I think I got it about right now. Thanks for your input, it's been really helpful. BTW, your Demon Lord template, it is the final version that's on the board, or will there be an 'official final' version? -Sorcica [/QUOTE]
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