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DARK campaign setting - need help with malaysian-inspired mythos
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<blockquote data-quote="Primitive Screwhead" data-source="post: 6305249" data-attributes="member: 20805"><p>Hello all, I am looking to build a setting concept into a fully actualized world setting for use in a fantasy RPG using EnWorld's own 'O.L.D.' game system. Below is a quote of the email I sent to my players to stir up excitement for the game.</p><p></p><p></p><p></p><p>There are some things I knew out of the gate that I wanted:</p><p></p><p> - A world full of magical creatures and superstitious rituals... yet blatant magicians are shunned. Magic is relegated to a more occultish, witch doctor approach than 'Tim, the fireball casting sorcerer'</p><p> - A points of light setting with ruined cities that are centers of the adventure. Instead of dungeons the primary focus is on wilderness adventures and then 'delves' into the ruins of towns.</p><p> - A gritty, non-heroic goal for the main characters. This isn't a game about garnering mounds of gold or basking in the recognition of society. Instead its a game about defeating as much of the evil in the world as you can before you die.</p><p> - An abnormal mythos.</p><p></p><p>That last is why I am posting here. I want the primary mythos to avoid the oft treaded stories of Norse and Greek/Roman mythology. The Malaysian and Filipino religions of old fit the bill quite nicely with animist spirits, demons, giants, and elfs... *but* its very hard to develop a condensed version of their mythos for use in a game.</p><p></p><p>What I have so far is the immediate-contact level where 'Hantu', or minor elementals and minor demons are doing the bidding of their masters {or just causing havoc on their own}. These monsters are the primary bad guys.</p><p></p><p>What I don't have is a pantheon for the player who wants to play a cleric <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>Any theologians, Malaysian-area experts, or random internet personages willing and able to help me flesh out a condensed pantheon?</p><p></p><p>Thanks in advance!</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 6305249, member: 20805"] Hello all, I am looking to build a setting concept into a fully actualized world setting for use in a fantasy RPG using EnWorld's own 'O.L.D.' game system. Below is a quote of the email I sent to my players to stir up excitement for the game. There are some things I knew out of the gate that I wanted: - A world full of magical creatures and superstitious rituals... yet blatant magicians are shunned. Magic is relegated to a more occultish, witch doctor approach than 'Tim, the fireball casting sorcerer' - A points of light setting with ruined cities that are centers of the adventure. Instead of dungeons the primary focus is on wilderness adventures and then 'delves' into the ruins of towns. - A gritty, non-heroic goal for the main characters. This isn't a game about garnering mounds of gold or basking in the recognition of society. Instead its a game about defeating as much of the evil in the world as you can before you die. - An abnormal mythos. That last is why I am posting here. I want the primary mythos to avoid the oft treaded stories of Norse and Greek/Roman mythology. The Malaysian and Filipino religions of old fit the bill quite nicely with animist spirits, demons, giants, and elfs... *but* its very hard to develop a condensed version of their mythos for use in a game. What I have so far is the immediate-contact level where 'Hantu', or minor elementals and minor demons are doing the bidding of their masters {or just causing havoc on their own}. These monsters are the primary bad guys. What I don't have is a pantheon for the player who wants to play a cleric :( Any theologians, Malaysian-area experts, or random internet personages willing and able to help me flesh out a condensed pantheon? Thanks in advance! [/QUOTE]
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