Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
DARK campaign setting - need help with malaysian-inspired mythos
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="gamerprinter" data-source="post: 6305837" data-attributes="member: 50895"><p>Not knowing what game system you are using, so I'll use Pathfinder for my ideas on this. No cleric? Use oracles instead they tend to fit better as vessels to speak with the spirits and spirit world - as an alternative to actual deities. The witch from PF is an arcane caster with connections to a patron being that could be a great spirit as well. Those two caster classes would be the only such that I might include in your setting, as the closest ones that fit.</p><p></p><p>In the further development of the Kaidan setting of Japanese horror (PFRPG) which I am the creator, developer, and one of the writer/designers for and is published as an imprint under Rite Publishing. One of the ideas we are working on, something to fit the "Shinto" worship niche. Kannushi are it's clerics. Like normal clerics, they possess 2 domains. One never changes, but the other changes based on which particular spirit inhabits a given region. When a cleric (or oracle, which might be better) ventures into a new area, they find what appears to be a holy place and perform a communing ritual to contact the local spirit. Once contact is made there is a period of appeasing this spirit, so that the oracle can empower their spellcasting while in the duration of remaining in that spirits region of control. In shinto, spirits tend to inhabit locales, unique eco-systems - a holy mountain, a special marshland along a river, etc. I think playing a neutral alignment might be best, so you can contact all alignments of spiritual beings and access them for power. To me most spirits aren't generally good or evil, rather more ambivalent where some of their concerns help the good, some help the bad, but neither with intent to promote a particular alignment - rather the moods of such spirits that change. This sounds like the direction you might take.</p><p></p><p>Unfortunately this explanation of changing local spirits is still in development, although it should be finished in development in a few months - so nothing ready to show to expand my explanation above.</p><p></p><p>Edit: something else to look at is Purple Duck Games<a href="http://rpg.drivethrustuff.com/product/113081/Legendary-Classes-Covenant-Magic?term=covenant+magic" target="_blank"><strong> Legendary Classes: Covenant Magic</strong></a>, which features a medium class with very unique abiliities, that might be really well suited to the worship of varying nature spirits - I think it's worth a look. (I have no connection to this product except as a customer, I got it).</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 6305837, member: 50895"] Not knowing what game system you are using, so I'll use Pathfinder for my ideas on this. No cleric? Use oracles instead they tend to fit better as vessels to speak with the spirits and spirit world - as an alternative to actual deities. The witch from PF is an arcane caster with connections to a patron being that could be a great spirit as well. Those two caster classes would be the only such that I might include in your setting, as the closest ones that fit. In the further development of the Kaidan setting of Japanese horror (PFRPG) which I am the creator, developer, and one of the writer/designers for and is published as an imprint under Rite Publishing. One of the ideas we are working on, something to fit the "Shinto" worship niche. Kannushi are it's clerics. Like normal clerics, they possess 2 domains. One never changes, but the other changes based on which particular spirit inhabits a given region. When a cleric (or oracle, which might be better) ventures into a new area, they find what appears to be a holy place and perform a communing ritual to contact the local spirit. Once contact is made there is a period of appeasing this spirit, so that the oracle can empower their spellcasting while in the duration of remaining in that spirits region of control. In shinto, spirits tend to inhabit locales, unique eco-systems - a holy mountain, a special marshland along a river, etc. I think playing a neutral alignment might be best, so you can contact all alignments of spiritual beings and access them for power. To me most spirits aren't generally good or evil, rather more ambivalent where some of their concerns help the good, some help the bad, but neither with intent to promote a particular alignment - rather the moods of such spirits that change. This sounds like the direction you might take. Unfortunately this explanation of changing local spirits is still in development, although it should be finished in development in a few months - so nothing ready to show to expand my explanation above. Edit: something else to look at is Purple Duck Games[URL="http://rpg.drivethrustuff.com/product/113081/Legendary-Classes-Covenant-Magic?term=covenant+magic"][B] Legendary Classes: Covenant Magic[/B][/URL], which features a medium class with very unique abiliities, that might be really well suited to the worship of varying nature spirits - I think it's worth a look. (I have no connection to this product except as a customer, I got it). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
DARK campaign setting - need help with malaysian-inspired mythos
Top