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Dark Days in Sion - Act 2: Scene 2
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<blockquote data-quote="Tellerian Hawke" data-source="post: 6695840" data-attributes="member: 6790669"><p><strong>Billanverthorne... hears the voice of... his sister?!?</strong></p><p></p><p><strong>Billanverthorne:</strong> (Does this happen on my route around the encamped area? Or does it happen after I've made it back to my individual caravan's camp?)</p><p></p><p><strong>(If it happens on-route: )</strong> Bill will crouch, and jog swiftly (double move) and <strong>silently</strong> [Can I take 10?] [Roll in DDS1 Dice Room: 11, + Dex (3) = 14, so it's a moot point this time] back to the caravan, in a bee-line, ignoring any other guards he might pass en-route.</p><p></p><p><strong>(If it happens after I'm already back: ) </strong>No matter if I'm already in camp, or I have to run back, basically, my intent is the same. I take up a partial-cover position near a wagon, and whisper tersely to the other guards: <span style="color: #008000">"Voices, beyond the edge of the camp. 100 yards. At the ready!"</span></p><p></p><p></p><p></p><p><strong>Bill's Thoughts: </strong><span style="color: #008000"><em>Dammit, Bill, don't be a fool. How could she possibly be here? ... My hand... Going to need more salve soon... This is more foul magic. If that's my sister out there in the darkness, then I'm the king of Seillon. This has to be a trick... But how? Her voice... my name... Maybe I should try to get closer? STOP. STOP. STOP. Listen to yourself. You're a trained wizard's apprentice. It's a spell. Spell... Yeah, maybe. Yeah, gotta be. It's a spell. </em></span></p><p></p><p>At this point, Bill is watching INTENTLY for any movement out in the darkness, bow at the ready, no tension on the string. He is a statue, unmoving, watching, waiting... wondering... debating... <strong>Thoughts:</strong> <span style="color: #008000"><em>Dammit, stay still, this has to be a trick. You're not going out there! ... Well, maybe in a minute or two...</em></span></p></blockquote><p></p>
[QUOTE="Tellerian Hawke, post: 6695840, member: 6790669"] [b]Billanverthorne... hears the voice of... his sister?!?[/b] [B]Billanverthorne:[/B] (Does this happen on my route around the encamped area? Or does it happen after I've made it back to my individual caravan's camp?) [B](If it happens on-route: )[/B] Bill will crouch, and jog swiftly (double move) and [I][/I][B]silently[/B] [Can I take 10?] [Roll in DDS1 Dice Room: 11, + Dex (3) = 14, so it's a moot point this time] back to the caravan, in a bee-line, ignoring any other guards he might pass en-route. [B](If it happens after I'm already back: ) [/B]No matter if I'm already in camp, or I have to run back, basically, my intent is the same. I take up a partial-cover position near a wagon, and whisper tersely to the other guards: [COLOR="#008000"]"Voices, beyond the edge of the camp. 100 yards. At the ready!"[/COLOR] [B]Bill's Thoughts: [/B][COLOR="#008000"][I]Dammit, Bill, don't be a fool. How could she possibly be here? ... My hand... Going to need more salve soon... This is more foul magic. If that's my sister out there in the darkness, then I'm the king of Seillon. This has to be a trick... But how? Her voice... my name... Maybe I should try to get closer? STOP. STOP. STOP. Listen to yourself. You're a trained wizard's apprentice. It's a spell. Spell... Yeah, maybe. Yeah, gotta be. It's a spell. [/I][/COLOR] At this point, Bill is watching INTENTLY for any movement out in the darkness, bow at the ready, no tension on the string. He is a statue, unmoving, watching, waiting... wondering... debating... [B]Thoughts:[/B] [COLOR="#008000"][I]Dammit, stay still, this has to be a trick. You're not going out there! ... Well, maybe in a minute or two...[/I][/COLOR] [/QUOTE]
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