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Dark Days in Sion - Act 2: Scene 2
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<blockquote data-quote="Tellerian Hawke" data-source="post: 6698865" data-attributes="member: 6790669"><p><strong>Billanverthorne... in RAGE MODE.</strong></p><p></p><p></p><p></p><p>Bill activates his projected infravision, as he pauses to examine the tracks. (Rolls a 12, +3 Survival Skill = 15. Success.)</p><p>Bill also listens intently, trying to pinpoint the source of the shout. (Rolls a 7, which is a failure. Spends 1 FP to re-roll, because sister's life hangs in the balance... 20! YESSS!!! 20 + 4 = 24, Spectacular success!)</p><p></p><p><span style="color: #FF0000">~Ok, Ok, Ok, Dad! You were right! You're always right! How are you always right? Especially when you're dead?!? ... Looks like the tracks lead this way... Whoever you are, you crossed the wrong elf tonight. PREPARE FOR PAIN!!!~</span></p><p></p><p>Bill follows the tracks quickly, without waiting for any sort of backup. <span style="color: #FF0000">~[In Bill's Father's voice: ] Remember the Gnolls, Billy boy? That's probably what you're dealing with here. Orcs don't howl or snarl. You'd better be ready to KILL. Gnolls are merciless and cruel... [Bill's Voice: ] Oh yeah? Ask my commander what I'm like on a bad day, Dad! If Celestia is harmed, there will be RIVERS OF BLOOD!~</span></p><p></p><p>(Bill's intent: find Celestia, and free her from the grip of whomever has her. Just in case this happens quickly, his Initiative is 11.)</p><p></p><p>(If it DOES turn out to be Gnolls, Bill will say the following in the Gnoll language, at the beginning of combat, to throw them off guard: <span style="color: #008000"> "You foolish pups have crossed the wrong elf! There will be NO MERCY! Prepare to BLEED!"</span> )</p><p></p><p>(Intimidate roll = Rolled 15, +4 = 19.)</p></blockquote><p></p>
[QUOTE="Tellerian Hawke, post: 6698865, member: 6790669"] [b]Billanverthorne... in RAGE MODE.[/b] Bill activates his projected infravision, as he pauses to examine the tracks. (Rolls a 12, +3 Survival Skill = 15. Success.) Bill also listens intently, trying to pinpoint the source of the shout. (Rolls a 7, which is a failure. Spends 1 FP to re-roll, because sister's life hangs in the balance... 20! YESSS!!! 20 + 4 = 24, Spectacular success!) [COLOR="#FF0000"]~Ok, Ok, Ok, Dad! You were right! You're always right! How are you always right? Especially when you're dead?!? ... Looks like the tracks lead this way... Whoever you are, you crossed the wrong elf tonight. PREPARE FOR PAIN!!!~[/COLOR] Bill follows the tracks quickly, without waiting for any sort of backup. [COLOR="#FF0000"]~[In Bill's Father's voice: ] Remember the Gnolls, Billy boy? That's probably what you're dealing with here. Orcs don't howl or snarl. You'd better be ready to KILL. Gnolls are merciless and cruel... [Bill's Voice: ] Oh yeah? Ask my commander what I'm like on a bad day, Dad! If Celestia is harmed, there will be RIVERS OF BLOOD!~[/COLOR] (Bill's intent: find Celestia, and free her from the grip of whomever has her. Just in case this happens quickly, his Initiative is 11.) (If it DOES turn out to be Gnolls, Bill will say the following in the Gnoll language, at the beginning of combat, to throw them off guard: [COLOR="#008000"] "You foolish pups have crossed the wrong elf! There will be NO MERCY! Prepare to BLEED!"[/COLOR] ) (Intimidate roll = Rolled 15, +4 = 19.) [/QUOTE]
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