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Dark Days in Sion - Act 2: Scene 3
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<blockquote data-quote="Fangor the Fierce" data-source="post: 6721804" data-attributes="member: 17100"><p><strong>Svexyn, Mogan and Folg</strong></p><p></p><p><strong>Svexyn:</strong></p><p></p><p>~If Folg pulls that little trick again, I doubt Mogan will be easy to pull off of him again. Although, it was pretty funny to watch Mogan's face. Didn't know the dwarf could jump that high. Maybe he'll get over it. Or get Folg back...~</p><p></p><p>Folg holds up his hand, pointing in the distance to the inn. This little guy seems to be pretty good as a scout so far. </p><p></p><p>The inn looks out of place in this mass of dunes all over, but from what was told about it, this had to be the place. Saraesh Husayn had to be here, and based on what others say about him, it's not going to be easy to get any info from him.</p><p></p><p>Halting Mogan, Svexyn kneels, taking in the area. There wasn't much daylight left, but they couldn't blindly go in without surveying the area. Looking around, Svexyn notes that the dune in the back where there seems to be a barn might be their best bet. He points to the left, making sure the others see the dunes in the area.</p><p></p><p><span style="color: #B22222">"We'll skirt around the edge, using the dunes as cover. Might as well check the back, see what other exits there are, just in case we need a quick getaway. Plus, we can keep an eye on the area; see if anyone else comes to this place or leaves. Might tell us what to expect. Keep your eyes peeled. I'll see if we can get a little help..." </span></p><p></p><p>Reaching into his grey sack ties to his belt and removes a small fuzzy ball. Folg eye's the ball as it is tossed at his feet with confusion. The ball bursts into a frenzy of fur and claws, as a familiar sight shows up. (roll for Bag of Tricks, D100 = 96, Badger!)</p><p></p><p>Looking at the confused Kobold, Svexyn adds, <span style="color: #B22222">"Seems like your partner is here... better keep up with her. And Jina,"</span> he adds, as the badger looks back for acknowledgement, <span style="color: #B22222">"DEFEND Folg</span>."</p><p></p><p>Svexyn then allows Folg to take the lead with the badger, knowing the little one had a knack for spotting things. Using what ability he had, Svexyn grants what little bonus he has to the group, staying behind Folg and Jina by about 15 feet, with Mogan by his side.</p><p></p><p>(Senses Aura, grant +1 to Spot, Listen and Initiative for allies within 30', skirting around the dunes to the rear of the inn to see what he can see in the barn. Intent on just getting an idea of how many to expect in the inn, as well as the rear entrance and the comings and goings of this place. Badger has stats here: <a href="http://www.d20srd.org/srd/monsters/badger.htm" target="_blank">http://www.d20srd.org/srd/monsters/badger.htm</a> and notably, Listen +3, Spot +3, Init +3 not including aura bonus.)</p></blockquote><p></p>
[QUOTE="Fangor the Fierce, post: 6721804, member: 17100"] [b]Svexyn, Mogan and Folg[/b] [B]Svexyn:[/B] ~If Folg pulls that little trick again, I doubt Mogan will be easy to pull off of him again. Although, it was pretty funny to watch Mogan's face. Didn't know the dwarf could jump that high. Maybe he'll get over it. Or get Folg back...~ Folg holds up his hand, pointing in the distance to the inn. This little guy seems to be pretty good as a scout so far. The inn looks out of place in this mass of dunes all over, but from what was told about it, this had to be the place. Saraesh Husayn had to be here, and based on what others say about him, it's not going to be easy to get any info from him. Halting Mogan, Svexyn kneels, taking in the area. There wasn't much daylight left, but they couldn't blindly go in without surveying the area. Looking around, Svexyn notes that the dune in the back where there seems to be a barn might be their best bet. He points to the left, making sure the others see the dunes in the area. [COLOR=#B22222]"We'll skirt around the edge, using the dunes as cover. Might as well check the back, see what other exits there are, just in case we need a quick getaway. Plus, we can keep an eye on the area; see if anyone else comes to this place or leaves. Might tell us what to expect. Keep your eyes peeled. I'll see if we can get a little help..." [/COLOR] Reaching into his grey sack ties to his belt and removes a small fuzzy ball. Folg eye's the ball as it is tossed at his feet with confusion. The ball bursts into a frenzy of fur and claws, as a familiar sight shows up. (roll for Bag of Tricks, D100 = 96, Badger!) Looking at the confused Kobold, Svexyn adds, [COLOR=#B22222]"Seems like your partner is here... better keep up with her. And Jina,"[/COLOR] he adds, as the badger looks back for acknowledgement, [COLOR=#B22222]"DEFEND Folg[/COLOR]." Svexyn then allows Folg to take the lead with the badger, knowing the little one had a knack for spotting things. Using what ability he had, Svexyn grants what little bonus he has to the group, staying behind Folg and Jina by about 15 feet, with Mogan by his side. (Senses Aura, grant +1 to Spot, Listen and Initiative for allies within 30', skirting around the dunes to the rear of the inn to see what he can see in the barn. Intent on just getting an idea of how many to expect in the inn, as well as the rear entrance and the comings and goings of this place. Badger has stats here: [URL]http://www.d20srd.org/srd/monsters/badger.htm[/URL] and notably, Listen +3, Spot +3, Init +3 not including aura bonus.) [/QUOTE]
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