Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Play by Post
Dark Days in Sion - Act 2: Scene 5
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="narayan" data-source="post: 6763802" data-attributes="member: 6677509"><p><strong>Aust Thale</strong></p><p></p><p><em>As you emerge from the shop you feel a chill beneath dark, looming clouds. The streets are largely deserted except for small groups moving to and from the taverns, inns and brothels. You've visited all the taverns of the town by now, yet the one next door is the one must frequented by yourself and Jabbar and its not just for the sake of convenience. </em></p><p><em></em></p><p><em><img src="http://i1345.photobucket.com/albums/p662/crowsontheskulls/World%20of%20Sion/Places/Fools%20Gold%20Tavern.png~original" alt="" class="fr-fic fr-dii fr-draggable " style="" /> </em></p><p><em></em></p><p><em>The Fools Gold Tavern is one of the better built in town, constructed with walls of mortared stone with a tile roof. It has four chimneys, one for the kitchen, one for the common room, one for the private seating area and one for the owners quarters. There are large glass windows with a wide view of the street in both the common room and the private seating area. (Those in the private seating area are magically enchanted to only see through clearly in one direction, looking outwards)</em></p><p><em></em></p><p><em>There are hitching posts for mounts out front. Inside the common room there's a small bar with five stools as well as five circular tables. The tavern also has a small walled herb garden in the rear which you can access by a side gate in the alley (always locked), a side door in the private seating area or a backdoor from the main common room (always locked). Commoners off the street and newcomers to the city aren't permitted into the 'private seating area' for fear they are spies or informants for the vulfear. </em></p><p><em></em></p><p><em>Ubayullah Zaide is the owner of this tavern, an old cripple who lost a leg above the knee. He walks know with the aide of a crutch that always rests beneath his right shoulder. Despite his infirmity, Ubayullah is highly respected and well liked. Indeed there are many who wanted him to serve as Cabarda's Merchant Lord instead of Farik, a man he despises. </em></p><p><em></em></p><p><em>Ubayullah has important political connections and powerful friends among rich merchants and respected guild leaders. However, in truth, Ubayullah despises snobs and those who profit from slavery. He bought this tavern as a place where honest tradesman can meet and share a drink. Anyone associated with Merchant Lord Farik, the thieves guild, or whom otherwise has a criminal reputation are not usually welcome. Jabbar and yourself are the only smugglers you know of that make an exception.</em></p><p><em></em></p><p><em>Ubayullah is one of Jabbars oldest friends and trusted business partners. It's no secret to you why they respect each other, it's because of their faith and an ancient tribal alliance that predates the Kingdom of Vulkh itself. Whenever Ubayullah needs anything smuggled he comes to your shop to get it done, and he pays well. Jabbar is a regular visitor to the private room of the tavern, one of the few trusted enough to carry a key for the side gate so he doesn't have to move through the common room first when he enters. </em></p><p><em></em></p><p><em>The kitchen is run by two women, both younger sisters to Ubayullah. The bartender is his younger brother Isra. He also employs two servers and two bouncers. One who watches the front door/common room and another who guards the private seating area.</em></p><p><em>____________________________________________________________</em></p><p><em></em></p><p><em>However as you near the front door of the tavern you notice a woman sprinting down the street... chased by Avar and Jabbar?! (Avar runs much faster than you'd expect for a half-dwarf!) As the woman nears you, Avar hurls a homemade bola around her legs, sending her sprawling. As she tumbles painfully at your feet she cries out to you for help.</em></p><p><em></em></p><p><em><strong>[Aust:</strong> What do you do?<strong>]</strong></em></p></blockquote><p></p>
[QUOTE="narayan, post: 6763802, member: 6677509"] [b]Aust Thale[/b] [I]As you emerge from the shop you feel a chill beneath dark, looming clouds. The streets are largely deserted except for small groups moving to and from the taverns, inns and brothels. You've visited all the taverns of the town by now, yet the one next door is the one must frequented by yourself and Jabbar and its not just for the sake of convenience. [IMG]http://i1345.photobucket.com/albums/p662/crowsontheskulls/World%20of%20Sion/Places/Fools%20Gold%20Tavern.png~original[/IMG] The Fools Gold Tavern is one of the better built in town, constructed with walls of mortared stone with a tile roof. It has four chimneys, one for the kitchen, one for the common room, one for the private seating area and one for the owners quarters. There are large glass windows with a wide view of the street in both the common room and the private seating area. (Those in the private seating area are magically enchanted to only see through clearly in one direction, looking outwards) There are hitching posts for mounts out front. Inside the common room there's a small bar with five stools as well as five circular tables. The tavern also has a small walled herb garden in the rear which you can access by a side gate in the alley (always locked), a side door in the private seating area or a backdoor from the main common room (always locked). Commoners off the street and newcomers to the city aren't permitted into the 'private seating area' for fear they are spies or informants for the vulfear. Ubayullah Zaide is the owner of this tavern, an old cripple who lost a leg above the knee. He walks know with the aide of a crutch that always rests beneath his right shoulder. Despite his infirmity, Ubayullah is highly respected and well liked. Indeed there are many who wanted him to serve as Cabarda's Merchant Lord instead of Farik, a man he despises. Ubayullah has important political connections and powerful friends among rich merchants and respected guild leaders. However, in truth, Ubayullah despises snobs and those who profit from slavery. He bought this tavern as a place where honest tradesman can meet and share a drink. Anyone associated with Merchant Lord Farik, the thieves guild, or whom otherwise has a criminal reputation are not usually welcome. Jabbar and yourself are the only smugglers you know of that make an exception. Ubayullah is one of Jabbars oldest friends and trusted business partners. It's no secret to you why they respect each other, it's because of their faith and an ancient tribal alliance that predates the Kingdom of Vulkh itself. Whenever Ubayullah needs anything smuggled he comes to your shop to get it done, and he pays well. Jabbar is a regular visitor to the private room of the tavern, one of the few trusted enough to carry a key for the side gate so he doesn't have to move through the common room first when he enters. The kitchen is run by two women, both younger sisters to Ubayullah. The bartender is his younger brother Isra. He also employs two servers and two bouncers. One who watches the front door/common room and another who guards the private seating area. ____________________________________________________________ However as you near the front door of the tavern you notice a woman sprinting down the street... chased by Avar and Jabbar?! (Avar runs much faster than you'd expect for a half-dwarf!) As the woman nears you, Avar hurls a homemade bola around her legs, sending her sprawling. As she tumbles painfully at your feet she cries out to you for help. [B][Aust:[/B] What do you do?[B]][/B][/I] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Dark Days in Sion - Act 2: Scene 5
Top