Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Dark Days in Sion - Act 3: Scene 2
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="narayan" data-source="post: 7316954" data-attributes="member: 6677509"><p><strong>Experience Award Time!</strong></p><p></p><p><em><strong>Act 3: Scene 2</strong> was arguably the best scene yet in the game. It is entirely unfortunate that so much of it was lost in the crash here on ENWorld <img src="http://www.enworld.org/forum/images/smilies/cry.png" class="smilie" loading="lazy" alt=":.-(" title="Cry :.-(" data-shortname=":.-(" /> Thanks to each of you for helping us to carry on. We still managed to make the best of it. I really look forward to the next scene, but first, we need to discuss what happens after Jabbar's death?</em></p><p><em></em></p><p><em>Rather than RP out the rest of the night, I think it's best we skip ahead a few hours until morning. You can rest assured that everyone can return safely to Jabbar's Trade Shop (Or Kayote's) without further trouble. Ren however, does not return (for now). This will give everyone who needs it time to study/pray for spells and get at least a minimum of rest. </em></p><p><em></em></p><p><em>Before we start the next scene, <strong>I want everyone to send me a PM</strong> describing what their intended actions are for the rest of the night and addressing my questions listed below. Once I have those PM's I will write an intro post for the next scene explaining generally what happens after Jabbar's death. After that, everyone can respond with posts giving further detail about what they did/though/felt during that time or else just describe what they do next and we shall move on. (If I do not receive those PM's by the end of this next weekend, I will have to make my own conclusions about your intended actions so I would certainly prefer that you do let me know.)</em></p><p><em></em></p><p><em><strong>Note:</strong> There will be some surprises next scene, including a new Player and two new characters. </em></p><p><em></em></p><p><em><strong>[Aletia:</strong> This has been a very rough night for you. Harsh to say the least for someone so new to this town and the struggles within it. I imagine returning to Kayote's Inn may be your first instinct, but perhaps not? Breaking the news to Mr. Burlock about the death of his friend Jabbar may not be something you want to do immediately. Waiting until morning is reasonable under the circumstances because as far as you know it might not be safe for you to return after what just happened. But that's up to you?<strong>]</strong></em></p><p><em></em></p><p><em><strong>[Burrai:</strong> With Jabbar's death, you are now truly the leader, not just named the leader. My first question for you is what are your orders at this point? (Ersun has already directly countermanded one order, how do you wish to react to that?) My 2nd question is what do you intend to do with the bodies? The blinded rhat is still mobile, the incapacitated one will need to be revived/healed soon or it will die. The wererat is truly dead, as is the Vulkyrie. There are any number of possibilities of what might happen if you leave certain bodies behind or leaving none of them behind. Its up to you and your best judgement.<strong>]</strong> </em></p><p><em></em></p><p><em><strong>[Ersun:</strong> The death of Jabbar may change your attitude towards this group and your allegiance to it. What do you intend to do? Going after Ren into the sewers alone isn't advisable (but if anyone could manage it, an underfolk could). It is reasonable to think you might be uncomfortable abandoning Rasul. So if you intend to go after Ren, I will write a post for you describing what happens to you at the beginning of the next scene. However it is probably better for the rest of the group if you stay with them and increase safety in numbers. It would certainly be better for affecting attitudes within the group towards your commitments. Up to you?<strong>]</strong> </em></p><p><em></em></p><p><em><strong>[Aust:</strong> With Jabbar's death, you are now the de-facto owner of Jabbar's Trade Shop. Avar will technically now be working for you unless you wish to name him your full partner? That will be something you will have to negotiate with him. </em></p><p><em></em></p><p><em>Your main pressing issue of course is still your curse. Without Jabbar you can still expect to find help at the Temple of Ishvar, but you will have to manage that conversation a bit differently because telling everyone about his death is a big deal. </em></p><p><em></em></p><p><em>Many things will change for you without Jabbar, especially the way his friends and contacts will change their attitude towards you based on his absence and how you talk about his death and how they will react to that. (or not). </em></p><p><em></em></p><p><em>As the new owner of the shop, you may also wish to form new plans based on your direct control of those assets and discuss those with Burrai?<strong>]</strong></em></p><p><em></em></p><p><em><strong>[Billanverthorne:</strong> I actually do not have any idea what your character might do at this point, so I really don't have any direct questions for you except what is it that Bill will want to do?<strong>]</strong></em></p><p></p><p><strong><span style="color: #000080">Main Group_________________________________________</span></strong></p><p><strong><span style="color: #000080"></span></strong></p><p></p><p><strong>PC's</strong></p><p></p><p></p><ul> <li data-xf-list-type="ul"><strong>Burrai Steelborn</strong> - 1,500 xp + 1,000 bonus roleplaying xp +3 Fate Points</li> <li data-xf-list-type="ul"><strong>Billanverthorne 'Bad Bill' Varenneth</strong> - 750 xp + 750 bonus roleplaying xp +2 Fate Points</li> <li data-xf-list-type="ul"><strong>Ersun Durim</strong> - 1,000 xp + 750 bonus roleplaying xp +2 Fate Points</li> <li data-xf-list-type="ul"><strong>Aust Thale</strong> - 750 xp + 750 bonus roleplaying xp +2 Fate Points</li> <li data-xf-list-type="ul"><strong>Aletia Moonborn</strong> - 1,500 xp + 1,500 bonus roleplaying xp +4 Fate Points</li> </ul><p></p><p><span style="color: #000080">__________________________________________________</span><strong></strong></p><p><strong></strong></p><p><strong><span style="color: #696969">Other Group____________________________________</span></strong></p><p></p><p><strong>PC's</strong></p><p><strong></strong></p><p></p><ul> <li data-xf-list-type="ul"><strong>Wrenwil </strong>- 1,000 xp + 1,000 bonus roleplaying xp +3 Fate Points</li> </ul><p></p><p><span style="color: #696969">__________________________________________________</span></p></blockquote><p></p>
[QUOTE="narayan, post: 7316954, member: 6677509"] [b]Experience Award Time![/b] [I][B]Act 3: Scene 2[/B] was arguably the best scene yet in the game. It is entirely unfortunate that so much of it was lost in the crash here on ENWorld :.-( Thanks to each of you for helping us to carry on. We still managed to make the best of it. I really look forward to the next scene, but first, we need to discuss what happens after Jabbar's death? Rather than RP out the rest of the night, I think it's best we skip ahead a few hours until morning. You can rest assured that everyone can return safely to Jabbar's Trade Shop (Or Kayote's) without further trouble. Ren however, does not return (for now). This will give everyone who needs it time to study/pray for spells and get at least a minimum of rest. Before we start the next scene, [B]I want everyone to send me a PM[/B] describing what their intended actions are for the rest of the night and addressing my questions listed below. Once I have those PM's I will write an intro post for the next scene explaining generally what happens after Jabbar's death. After that, everyone can respond with posts giving further detail about what they did/though/felt during that time or else just describe what they do next and we shall move on. (If I do not receive those PM's by the end of this next weekend, I will have to make my own conclusions about your intended actions so I would certainly prefer that you do let me know.) [B]Note:[/B] There will be some surprises next scene, including a new Player and two new characters. [B][Aletia:[/B] This has been a very rough night for you. Harsh to say the least for someone so new to this town and the struggles within it. I imagine returning to Kayote's Inn may be your first instinct, but perhaps not? Breaking the news to Mr. Burlock about the death of his friend Jabbar may not be something you want to do immediately. Waiting until morning is reasonable under the circumstances because as far as you know it might not be safe for you to return after what just happened. But that's up to you?[B]][/B] [B][Burrai:[/B] With Jabbar's death, you are now truly the leader, not just named the leader. My first question for you is what are your orders at this point? (Ersun has already directly countermanded one order, how do you wish to react to that?) My 2nd question is what do you intend to do with the bodies? The blinded rhat is still mobile, the incapacitated one will need to be revived/healed soon or it will die. The wererat is truly dead, as is the Vulkyrie. There are any number of possibilities of what might happen if you leave certain bodies behind or leaving none of them behind. Its up to you and your best judgement.[B]][/B] [B][Ersun:[/B] The death of Jabbar may change your attitude towards this group and your allegiance to it. What do you intend to do? Going after Ren into the sewers alone isn't advisable (but if anyone could manage it, an underfolk could). It is reasonable to think you might be uncomfortable abandoning Rasul. So if you intend to go after Ren, I will write a post for you describing what happens to you at the beginning of the next scene. However it is probably better for the rest of the group if you stay with them and increase safety in numbers. It would certainly be better for affecting attitudes within the group towards your commitments. Up to you?[B]][/B] [B][Aust:[/B] With Jabbar's death, you are now the de-facto owner of Jabbar's Trade Shop. Avar will technically now be working for you unless you wish to name him your full partner? That will be something you will have to negotiate with him. Your main pressing issue of course is still your curse. Without Jabbar you can still expect to find help at the Temple of Ishvar, but you will have to manage that conversation a bit differently because telling everyone about his death is a big deal. Many things will change for you without Jabbar, especially the way his friends and contacts will change their attitude towards you based on his absence and how you talk about his death and how they will react to that. (or not). As the new owner of the shop, you may also wish to form new plans based on your direct control of those assets and discuss those with Burrai?[B]][/B] [B][Billanverthorne:[/B] I actually do not have any idea what your character might do at this point, so I really don't have any direct questions for you except what is it that Bill will want to do?[B]][/B][/I] [B][COLOR=#000080]Main Group_________________________________________ [/COLOR][/B] [B]PC's[/B] [LIST] [*][B]Burrai Steelborn[/B] - 1,500 xp + 1,000 bonus roleplaying xp +3 Fate Points [*][B]Billanverthorne 'Bad Bill' Varenneth[/B] - 750 xp + 750 bonus roleplaying xp +2 Fate Points [*][B]Ersun Durim[/B] - 1,000 xp + 750 bonus roleplaying xp +2 Fate Points [*][B]Aust Thale[/B] - 750 xp + 750 bonus roleplaying xp +2 Fate Points [*][B]Aletia Moonborn[/B] - 1,500 xp + 1,500 bonus roleplaying xp +4 Fate Points [/LIST] [COLOR=#000080]__________________________________________________[/COLOR][B] [COLOR=#696969]Other Group____________________________________[/COLOR][/B] [B]PC's [/B] [LIST] [*][B]Wrenwil [/B]- 1,000 xp + 1,000 bonus roleplaying xp +3 Fate Points [/LIST] [COLOR=#696969]__________________________________________________[/COLOR] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Dark Days in Sion - Act 3: Scene 2
Top