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Dark Days in Sion - Act 3: Scene 3
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<blockquote data-quote="narayan" data-source="post: 7491949" data-attributes="member: 6677509"><p><strong>Zaen Najafi</strong></p><p></p><p></p><p></p><p><em>Though you lack low-light vision you manage to glimpse something relatively small and furry (about the size of a large dog with a long tail) moving on all fours slinking around the back porch of the farmhouse illuminated by a wildly swinging lantern. The creature raises up on its hind legs, seemingly pausing to check its surroundings, which is when you spot whiskers and reddish rodent eyes on its face. The creature is a <a href="http://sion.obsidianportal.com/wikis/rhat" target="_blank"><em><strong>Rhat</strong></em></a>, which in itself is not an inherently evil race, though some are known to serve evil masters and commit unlawful or evil deeds under orders of their master(s). </em></p><p><em></em></p><p><em>Rhats are common enough in Cabarda, both City and Country Rhat varieties. Like all races in Vulkh they are beholden to the same laws as everything else. There is little doubt in your mind that this Rhat is up to no good as it produces a dagger that glints ever so briefly in the lantern light before it starts to pry or carve something into the baseboards around the porch. (The farmhouse itself is set on a foundation of mortared stone and has no base-boards) </em></p><p><em></em></p><p><em>This Rhat does not yet spot you. So long as you are standing still and not carrying a torch or lantern you aren't doing anything to draw attention to yourself. At this point you are at a distance of approximately 120 ft. It is unclear to you what the Rhat's fur colors are since it wears a small cloak and leather vest of the sort a Halfling might wear (which is typical for Rhats everywhere). These garments, and the fur beneath them, appear to be of a dark shade of black, grey or brown. </em></p><p><em></em></p><p><em>You are unaware if the farmer in that house keeps any Rhats as workers in his fields (which some farmers do), but even if that were the case... you've never seen a Rhat perform carpentry or maintenance on a porch in the pitch black hours before dawn in the middle of a storm. Rhats abhor storms and getting soaked as much as any other race. Therefor, whatever this Rhat is doing is very suspicious behavior. </em></p><p><em></em></p><p><em><strong>[Zaen:</strong> What do you do?<strong>]</strong></em></p><p></p><p>[sblock= Situational Modifiers] <em>If you wish to attempt to approach closer to the Rhat without being spotted, you need to make a <u>Hide</u> Check to approach as close as 60 ft at half your normal movement rate (which will take 4 rounds). An accompanying <u>Move Silently</u> check will NOT be necessary due to the loud storm muffling most other sounds, BUT the Rhat will have a chance to oppose your Hide Check with a Spot Check. </em></p><p><em></em></p><p><em>If you wish to cast a spell or make an attack NOW with a ranged weapon (at 120 ft. distance), you will get a free surprise attack with significant penalties for poor visibility and gusting winds. (20% Miss chance due to Concealment, with an additional 20% miss chance for ranged weapons due to gusting winds) The normal range penalty to fire a light crossbow at this range is also a base -2 penalty to your attack roll. </em></p><p><em></em></p><p><em>IF you successfully approach to 60 ft. distance BEFORE casting a spell or making a ranged attack (without being spotted by the Rhat) you may get a surprise attack without any penalty for range, concealment or gusting winds. However if you are spotted, you will be required to roll initiative before any other action is taken, UNLESS you use an Early action (as per my house rules).</em>[/sblock]</p></blockquote><p></p>
[QUOTE="narayan, post: 7491949, member: 6677509"] [b]Zaen Najafi[/b] [I]Though you lack low-light vision you manage to glimpse something relatively small and furry (about the size of a large dog with a long tail) moving on all fours slinking around the back porch of the farmhouse illuminated by a wildly swinging lantern. The creature raises up on its hind legs, seemingly pausing to check its surroundings, which is when you spot whiskers and reddish rodent eyes on its face. The creature is a [URL="http://sion.obsidianportal.com/wikis/rhat"][I][B]Rhat[/B][/I][/URL], which in itself is not an inherently evil race, though some are known to serve evil masters and commit unlawful or evil deeds under orders of their master(s). Rhats are common enough in Cabarda, both City and Country Rhat varieties. Like all races in Vulkh they are beholden to the same laws as everything else. There is little doubt in your mind that this Rhat is up to no good as it produces a dagger that glints ever so briefly in the lantern light before it starts to pry or carve something into the baseboards around the porch. (The farmhouse itself is set on a foundation of mortared stone and has no base-boards) This Rhat does not yet spot you. So long as you are standing still and not carrying a torch or lantern you aren't doing anything to draw attention to yourself. At this point you are at a distance of approximately 120 ft. It is unclear to you what the Rhat's fur colors are since it wears a small cloak and leather vest of the sort a Halfling might wear (which is typical for Rhats everywhere). These garments, and the fur beneath them, appear to be of a dark shade of black, grey or brown. You are unaware if the farmer in that house keeps any Rhats as workers in his fields (which some farmers do), but even if that were the case... you've never seen a Rhat perform carpentry or maintenance on a porch in the pitch black hours before dawn in the middle of a storm. Rhats abhor storms and getting soaked as much as any other race. Therefor, whatever this Rhat is doing is very suspicious behavior. [B][Zaen:[/B] What do you do?[B]][/B][/I] [sblock= Situational Modifiers] [I]If you wish to attempt to approach closer to the Rhat without being spotted, you need to make a [U]Hide[/U] Check to approach as close as 60 ft at half your normal movement rate (which will take 4 rounds). An accompanying [U]Move Silently[/U] check will NOT be necessary due to the loud storm muffling most other sounds, BUT the Rhat will have a chance to oppose your Hide Check with a Spot Check. If you wish to cast a spell or make an attack NOW with a ranged weapon (at 120 ft. distance), you will get a free surprise attack with significant penalties for poor visibility and gusting winds. (20% Miss chance due to Concealment, with an additional 20% miss chance for ranged weapons due to gusting winds) The normal range penalty to fire a light crossbow at this range is also a base -2 penalty to your attack roll. IF you successfully approach to 60 ft. distance BEFORE casting a spell or making a ranged attack (without being spotted by the Rhat) you may get a surprise attack without any penalty for range, concealment or gusting winds. However if you are spotted, you will be required to roll initiative before any other action is taken, UNLESS you use an Early action (as per my house rules).[/I][/sblock] [/QUOTE]
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