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Dark Deeds On White Mountain--Game Thread
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<blockquote data-quote="Gray Shade" data-source="post: 2666100" data-attributes="member: 32340"><p><strong>Preparations</strong></p><p></p><p>Mo-Gwar listens to <strong>Haakon</strong> intently then responds,<span style="color: yellow"> "Yes, it would make sense for the evil spirit to return to the black fountain. I am sorry that I am not in good enough shape to travel with you to this tower, but I will join you in a couple of days on the top of the mountain. Assuming that I can get back inside my den, I will bring you rewards to help you on your quest, and I will help as I can. Until then, my new friends, may Woden watch over you."</span></p><p></p><p>The Mayor is still waiting outside the mine when you all come out. He's got Thunder there and hands the horse over to <strong>Mist</strong> as soon as he sees her. Thunder gives a friendly nuzzle and seems well.</p><p></p><p></p><p>The Mayor points at a few different buildings, narrating as he points. "You are all welcome to supply yourselves in our village. Most provisions I'm sure you'll find supplied for free, and everything else, I'm sure, will be discounted."<em>(for a reminder of what's in the town, see the following sblock)</em></p><p></p><p>The Town of Hazel:[sblock]Inside the town walls, there are seven buildings, and a spacious longhouse that serves as a communal building, temple, and town hall. I’m sure I missed some important buildings—if so they will be added later, but for now, the buildings are:</p><p></p><p>1. The Grey Goat: A tavern and inn (this is built to cater to the tourist industry in Hazel, right now, it houses the people dislocated from the Longhouse and the professional adventurers). Nickleby the tourist coordinator lives here and owns the establishment.</p><p>2. A blacksmith’s shop (where all sorts of metalworking takes place, but mostly items of utility—pick heads, chains, horseshoes, etc.—not so much weapons and armor, but there are some).</p><p>3. A woodworker’s shop and dry-goods store (run by the only elf who lives in town, Fenway, and his half-elven wife, Elehandra).</p><p>4. A butcher’s shop and smokehouse (run by a butcher, his wife and son).</p><p>5. A seamstress and weaver (run by wives of miners).</p><p>6. The miners’ longhouse (this is where most of the miners live communally).</p><p>7. The mining shack (this is where the mine director works and where supplies are stored—it is back near the mine entrance).</p><p>8. The stables (there are various horses and mules here-it is manned by the human horsemen, Hamdur and Gel)</p><p></p><p>And, the temple of Woden (this longhouse is where The Padre lives and studies along with several of the more devout miners, it also normally serves as town hall, mead hall and home of the Mayor. Now, though, it is inhospitable—magically dark, cold and foreboding—everyone who normally lives there has moved to the miners’ longhouse or the inn (for free, of course), except the Padre who dares live in the darkness).</p><p>[/sblock]</p><p><strong>Dentmus and Lars</strong> find it easy to drink before the quest begins, however, no sooner have they made themselves comfortable than their companions are nearing the completion of their preparations.</p><p></p><p><strong>The Padre</strong> meets with his Acolyte and goes over the burial rites and ceremonies for Helik and Ren. The Acolyte is nervous about performing the rites by himself, but knows that he needs to do it that night, and that your party cannot delay their trip that long. Therefore he does his best to stay strong.</p></blockquote><p></p>
[QUOTE="Gray Shade, post: 2666100, member: 32340"] [b]Preparations[/b] Mo-Gwar listens to [b]Haakon[/b] intently then responds,[color=yellow] "Yes, it would make sense for the evil spirit to return to the black fountain. I am sorry that I am not in good enough shape to travel with you to this tower, but I will join you in a couple of days on the top of the mountain. Assuming that I can get back inside my den, I will bring you rewards to help you on your quest, and I will help as I can. Until then, my new friends, may Woden watch over you."[/color] The Mayor is still waiting outside the mine when you all come out. He's got Thunder there and hands the horse over to [b]Mist[/b] as soon as he sees her. Thunder gives a friendly nuzzle and seems well. The Mayor points at a few different buildings, narrating as he points. "You are all welcome to supply yourselves in our village. Most provisions I'm sure you'll find supplied for free, and everything else, I'm sure, will be discounted."[i](for a reminder of what's in the town, see the following sblock)[/i] The Town of Hazel:[sblock]Inside the town walls, there are seven buildings, and a spacious longhouse that serves as a communal building, temple, and town hall. I’m sure I missed some important buildings—if so they will be added later, but for now, the buildings are: 1. The Grey Goat: A tavern and inn (this is built to cater to the tourist industry in Hazel, right now, it houses the people dislocated from the Longhouse and the professional adventurers). Nickleby the tourist coordinator lives here and owns the establishment. 2. A blacksmith’s shop (where all sorts of metalworking takes place, but mostly items of utility—pick heads, chains, horseshoes, etc.—not so much weapons and armor, but there are some). 3. A woodworker’s shop and dry-goods store (run by the only elf who lives in town, Fenway, and his half-elven wife, Elehandra). 4. A butcher’s shop and smokehouse (run by a butcher, his wife and son). 5. A seamstress and weaver (run by wives of miners). 6. The miners’ longhouse (this is where most of the miners live communally). 7. The mining shack (this is where the mine director works and where supplies are stored—it is back near the mine entrance). 8. The stables (there are various horses and mules here-it is manned by the human horsemen, Hamdur and Gel) And, the temple of Woden (this longhouse is where The Padre lives and studies along with several of the more devout miners, it also normally serves as town hall, mead hall and home of the Mayor. Now, though, it is inhospitable—magically dark, cold and foreboding—everyone who normally lives there has moved to the miners’ longhouse or the inn (for free, of course), except the Padre who dares live in the darkness). [/sblock] [b]Dentmus and Lars[/b] find it easy to drink before the quest begins, however, no sooner have they made themselves comfortable than their companions are nearing the completion of their preparations. [b]The Padre[/b] meets with his Acolyte and goes over the burial rites and ceremonies for Helik and Ren. The Acolyte is nervous about performing the rites by himself, but knows that he needs to do it that night, and that your party cannot delay their trip that long. Therefore he does his best to stay strong. [/QUOTE]
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