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<blockquote data-quote="Gray Shade" data-source="post: 2541073" data-attributes="member: 32340"><p>A few notes:</p><p></p><p><strong>Krug:</strong></p><p></p><p>[sblock]Ah! Gambling debt is a good reason. Although, if he's in it mostly for the gold, then he will want to get paid, and the reward is only offered to "professionals." He could easily offer his help in return for the money, though, and be treated as one of the professionals, even though he's essentially a local. Does that make sense? Basically, make him as your choice of professional or local, but if you make him a local, lower his money by 300 gold, and then add 300 gold that he would have just gotten (as the professionals). Am I making any sense?[/sblock]</p><p></p><p><strong>Deuce Traveler:</strong></p><p></p><p>[sblock]WHOOPS! My bad. I forgot Lars is human, so he actually has even MORE skill points to spend. He gets 4 extra at level one and one extra for each other level, so he has 7 skill points left to spend. Spend them how you like, but remember that Barbarians do have several physical kind of skills to choose from, too. Also, his Battleaxe damage is 1d8 +4, not +6--oops. Other than that, he looks ready to go. I think you did the right thing getting magic armor and a couple potions. Looks good.[/sblock]</p></blockquote><p></p>
[QUOTE="Gray Shade, post: 2541073, member: 32340"] A few notes: [b]Krug:[/b] [sblock]Ah! Gambling debt is a good reason. Although, if he's in it mostly for the gold, then he will want to get paid, and the reward is only offered to "professionals." He could easily offer his help in return for the money, though, and be treated as one of the professionals, even though he's essentially a local. Does that make sense? Basically, make him as your choice of professional or local, but if you make him a local, lower his money by 300 gold, and then add 300 gold that he would have just gotten (as the professionals). Am I making any sense?[/sblock] [b]Deuce Traveler:[/b] [sblock]WHOOPS! My bad. I forgot Lars is human, so he actually has even MORE skill points to spend. He gets 4 extra at level one and one extra for each other level, so he has 7 skill points left to spend. Spend them how you like, but remember that Barbarians do have several physical kind of skills to choose from, too. Also, his Battleaxe damage is 1d8 +4, not +6--oops. Other than that, he looks ready to go. I think you did the right thing getting magic armor and a couple potions. Looks good.[/sblock] [/QUOTE]
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