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<blockquote data-quote="s/LaSH" data-source="post: 382146" data-attributes="member: 6929"><p>Hm, an interesting topic...</p><p></p><p>I played when I was a young teen, in fact my circle of gamers were all students at a male-only school. Read in that what you will. Some of the article seemed familiar, but my experiences were fairly different.</p><p></p><p>The gamers I was involved with were not really role-players. They'd let the games devolve into bouts of silliness, making up level 2 spells like 'nuclear firestorm' ... I suspect the only reason things didn't decay into munchkinism is because they didn't have the rules to do it, and they didn't have the patience to make them up on their own. We rarely kept characters between sessions.</p><p></p><p>I was probably the odd one out, because I actually wanted to play, but they eventually gave up on the game. Shortly afterwards I moved cities and lost contact.</p><p></p><p>Today I'm running an actual campaign. It's my first, and it's fairly tame compared to some of the stories I've heard. It has violence in it, but the players are mature enough to actually refrain from violence for RPing reasons even when it would be in their best interests to fight. They fight specifically to protect their homes or innocent lives. They're very nice, actually. They've participated in precisely two prisoner interrogations, and neither of them resulted in physical harm.</p><p></p><p>It's dark fantasy, but with an important difference: The darkness is all mine. If they really wanted, the PCs could be taking over the world right now. They don't. So instead I explore themes of good and evil by tempting them, challenging them, and presenting them with evil. This is the counterpart of a Dark Fantasy of immaturity. What would an immature dark fantasist munchkin do if you gave them a weapon that could be used either to subdue or to hack people in half? Probably not what my priest did, which is tolerate the thing but only use it as a last resort. (The priest has used it twice. Once he lost spellcasting ability. The second time he died.)</p><p></p><p>Basically, I just wanted to point out that Dark Fantasy is what you make of it. We made it something heroic, and capitalised on the freedom of role-playing to advance without conflict. (The body count's still pretty high, but, to quote Arnie, "They were all bad".) Teenagers, on the other hand, can be more trouble than they're worth... if you get a bad bunch. Everything depends on the people involved.</p><p></p><p>However, I do like the idea of gaining XP for building a monument... wish they'd make rules for that.</p></blockquote><p></p>
[QUOTE="s/LaSH, post: 382146, member: 6929"] Hm, an interesting topic... I played when I was a young teen, in fact my circle of gamers were all students at a male-only school. Read in that what you will. Some of the article seemed familiar, but my experiences were fairly different. The gamers I was involved with were not really role-players. They'd let the games devolve into bouts of silliness, making up level 2 spells like 'nuclear firestorm' ... I suspect the only reason things didn't decay into munchkinism is because they didn't have the rules to do it, and they didn't have the patience to make them up on their own. We rarely kept characters between sessions. I was probably the odd one out, because I actually wanted to play, but they eventually gave up on the game. Shortly afterwards I moved cities and lost contact. Today I'm running an actual campaign. It's my first, and it's fairly tame compared to some of the stories I've heard. It has violence in it, but the players are mature enough to actually refrain from violence for RPing reasons even when it would be in their best interests to fight. They fight specifically to protect their homes or innocent lives. They're very nice, actually. They've participated in precisely two prisoner interrogations, and neither of them resulted in physical harm. It's dark fantasy, but with an important difference: The darkness is all mine. If they really wanted, the PCs could be taking over the world right now. They don't. So instead I explore themes of good and evil by tempting them, challenging them, and presenting them with evil. This is the counterpart of a Dark Fantasy of immaturity. What would an immature dark fantasist munchkin do if you gave them a weapon that could be used either to subdue or to hack people in half? Probably not what my priest did, which is tolerate the thing but only use it as a last resort. (The priest has used it twice. Once he lost spellcasting ability. The second time he died.) Basically, I just wanted to point out that Dark Fantasy is what you make of it. We made it something heroic, and capitalised on the freedom of role-playing to advance without conflict. (The body count's still pretty high, but, to quote Arnie, "They were all bad".) Teenagers, on the other hand, can be more trouble than they're worth... if you get a bad bunch. Everything depends on the people involved. However, I do like the idea of gaining XP for building a monument... wish they'd make rules for that. [/QUOTE]
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