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Dark Heresy and Rogue Trader
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<blockquote data-quote="Donovan Morningfire" data-source="post: 4955191" data-attributes="member: 39532"><p>For a pretty fun sci-fi system that could be ported to other setting-types, might I suggest the Cortex-based Serenity RPG?</p><p></p><p>Although much of it is based around the TV show, from what I hear it's a pretty good system (may want to look for an updated copy of the Cortex rules, as it fixes a few elements that were allegedly a bit wonky in the Serenity version). But while based around the show, it's not overly reliant upon it the way that Dark Heresy and Rogue Trader would be. And I'm sure there are plenty of folks that have cooked up netbooks/webpages based around using alternate settings for that system that could be found with a Google search.</p><p></p><p>Another option would be Star Wars Saga Edition. While a good chunk of the material is married to the setting, it wouldn't be that hard to divorce it from such and run it as a more generic sci-fi type game, treating Force powers more as psionics (if they show up at all) and changing the names and appearances of the aliens to something else while keeping most of the various species traits.</p></blockquote><p></p>
[QUOTE="Donovan Morningfire, post: 4955191, member: 39532"] For a pretty fun sci-fi system that could be ported to other setting-types, might I suggest the Cortex-based Serenity RPG? Although much of it is based around the TV show, from what I hear it's a pretty good system (may want to look for an updated copy of the Cortex rules, as it fixes a few elements that were allegedly a bit wonky in the Serenity version). But while based around the show, it's not overly reliant upon it the way that Dark Heresy and Rogue Trader would be. And I'm sure there are plenty of folks that have cooked up netbooks/webpages based around using alternate settings for that system that could be found with a Google search. Another option would be Star Wars Saga Edition. While a good chunk of the material is married to the setting, it wouldn't be that hard to divorce it from such and run it as a more generic sci-fi type game, treating Force powers more as psionics (if they show up at all) and changing the names and appearances of the aliens to something else while keeping most of the various species traits. [/QUOTE]
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