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Dark Heresy and Rogue Trader
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<blockquote data-quote="Gothmog" data-source="post: 4955262" data-attributes="member: 317"><p>I've played Dark Heresy for the past year, and have been reading my Collector's Edition of Rogue Trader I got in the mail last week. </p><p></p><p>Dark Heresy and Rogue Trader share a common system, percentile-based that is very fast and fluid in play. The rules don't get in the way of play, and even aids it strongly with the mechanics for warp corruption, insanity, critical hits, etc. Rogue Trader is a little higher-powered that Dark Heresy, but the characters are not superhumans by any stretch of the imagination. For a gritty, dark game Savage Worlds might work, but I've tried SW Saga and the Cortex systems for gritty games, and they just don't do it well. </p><p></p><p>Dark Heresy focuses on the Inquisition and hunting down heretics, demons, and mutants. Its very much an investigation, espionage, and stealth game with occasional frantic combats. Combat is very deadly, and should be avoided if possible. I haven't played Rogue Trader yet, but it looks to be much more about exploration, negotiation, and resource management as well as party cooperation as the crew of a rogue trader vessel. The starships design chapter in the book is very well done.</p><p></p><p>Where the 40k universe truly shines is the setting. Its the best gritty sci-fi setting out there, bar none. Hell, I think its the best sci-fi setting out there, period. If you check either of those games out, you won't be sorry. Most of it would probably port over decently well to another setting, barring some WH40K specific stuff like Navigators, Astropaths, etc. But the setting is almost exactly what you want if you want to replicate Alien, Doom, Event Horizon, etc.</p></blockquote><p></p>
[QUOTE="Gothmog, post: 4955262, member: 317"] I've played Dark Heresy for the past year, and have been reading my Collector's Edition of Rogue Trader I got in the mail last week. Dark Heresy and Rogue Trader share a common system, percentile-based that is very fast and fluid in play. The rules don't get in the way of play, and even aids it strongly with the mechanics for warp corruption, insanity, critical hits, etc. Rogue Trader is a little higher-powered that Dark Heresy, but the characters are not superhumans by any stretch of the imagination. For a gritty, dark game Savage Worlds might work, but I've tried SW Saga and the Cortex systems for gritty games, and they just don't do it well. Dark Heresy focuses on the Inquisition and hunting down heretics, demons, and mutants. Its very much an investigation, espionage, and stealth game with occasional frantic combats. Combat is very deadly, and should be avoided if possible. I haven't played Rogue Trader yet, but it looks to be much more about exploration, negotiation, and resource management as well as party cooperation as the crew of a rogue trader vessel. The starships design chapter in the book is very well done. Where the 40k universe truly shines is the setting. Its the best gritty sci-fi setting out there, bar none. Hell, I think its the best sci-fi setting out there, period. If you check either of those games out, you won't be sorry. Most of it would probably port over decently well to another setting, barring some WH40K specific stuff like Navigators, Astropaths, etc. But the setting is almost exactly what you want if you want to replicate Alien, Doom, Event Horizon, etc. [/QUOTE]
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