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Dark Heresy FOR THE EMPEROR!!! OOC thread - always recruiting, give a shout
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<blockquote data-quote="PolterGhost" data-source="post: 5522499" data-attributes="member: 92697"><p>Exactly. So if you have a Ballistic Skill (BS) of 30 and you take a half action to aim and a half action to shoot, you would have to roll a 40 or under since it modifies your BS by +10.</p><p></p><p>Generally, before you roll, the GM tells you what difficulty the action you are attempting is (-30 to +30) and any modifiers you are receiving (-30 to +30). From there, you roll the dice and figure out if you pass or fail. For every 10 above or below that you roll you receive an extra degree of success or failure, so in face-to-face game you might say (if you rolled a 7 when you need a 30) that you "Succeeded with two degrees."</p><p></p><p>Note that most tasks in DH have a difficulty modifier of +20, unless the task is more difficult than what a common person should expect or if there's a reasonable degree of failure (hitting a moving target, for instance, is a modifier of +0)</p><p></p><p>As a note, the highest that modifiers can go in any direction are -60 to +60. You won't run into it often unless you stack a bunch of crap together (like +30 for point blank firing, +20 from a full action aim, +10 from red dot sight. I did that once to turn a Genestealer into mush.)</p></blockquote><p></p>
[QUOTE="PolterGhost, post: 5522499, member: 92697"] Exactly. So if you have a Ballistic Skill (BS) of 30 and you take a half action to aim and a half action to shoot, you would have to roll a 40 or under since it modifies your BS by +10. Generally, before you roll, the GM tells you what difficulty the action you are attempting is (-30 to +30) and any modifiers you are receiving (-30 to +30). From there, you roll the dice and figure out if you pass or fail. For every 10 above or below that you roll you receive an extra degree of success or failure, so in face-to-face game you might say (if you rolled a 7 when you need a 30) that you "Succeeded with two degrees." Note that most tasks in DH have a difficulty modifier of +20, unless the task is more difficult than what a common person should expect or if there's a reasonable degree of failure (hitting a moving target, for instance, is a modifier of +0) As a note, the highest that modifiers can go in any direction are -60 to +60. You won't run into it often unless you stack a bunch of crap together (like +30 for point blank firing, +20 from a full action aim, +10 from red dot sight. I did that once to turn a Genestealer into mush.) [/QUOTE]
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