Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
(Dark Heresy) Had a crazy idea for a Space Marine campaign.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Imperialus" data-source="post: 4181723" data-attributes="member: 893"><p>I agree it's inefficient and wasteful but then again what about the Imperium isn't inefficient and wasteful. The adept entry of in DH describes "entire devisions of the administratum being lost in red tape and buracracy for generations and that's on Terra, the seat of Imperial power. Not only that but remember Space Marines are independent and sovereign. No one helped out the Ultramarines in their defense of Macragge when Hive Fleet Behemoth nailed it and that was an entire hive fleet, quite a bit nastier than some chaos cult or Dark Elder who've succeeded in taking over some po-dunk planet.</p><p></p><p></p><p></p><p>I'd argue this, at least if you go by the fluff (which is more my intention) rather than the wargame itself which needs to be balanced so that SM's don't dominate everything. Remember SM's have 19 genetic implants that force them to grow to between 7'5 and 9 feet tall, their ribcage has ossified into a solid mass, they have two hearts, they can survive a hard vacuum unprotected for a short while, they can spit acid from their mouths and even gain the memories of the dead by eating their flesh. Marines likely spent their formative years in a warrior culture that makes the Mongols look like a bunch of National Guardsmen and then proceeded to be indoctrinated into a culture that is so militant it's incomparable to anything we've come up with so far. A bare ass nekked marine with a sharp rock and a stick is more dangerous than an entire unit of todays best special forces soldiers.</p><p></p><p>And that's all before you even get into their gear. Astartes power armour renders them effectively immune to small arms fire. Their boltguns are discribed as having recoil so heavy it will dislocate the shoulders of any 'normal' person who tries to fire it. Again, this doesn't translate into the actual game because it is nice when other armies have a chance but RPG's aren't about balance between the PC's and individual NPC's.</p><p></p><p>Not only that but they are descended from, and carry the genetic code of the Primarchs. Primarchs managed to conquer their homeworlds after having been flung across the galaxy as infants onto some of the most feral deathworlds in the galaxy. Marines have a drive to conquer and subjugate hard coded into their DNA that is just as strong as a dogs desire to lick it's butt or a lizards to lie in the sun. </p><p></p><p></p><p></p><p>Not a bad idea but I really like the idea of having the PC's view the planet as something special. The nice thing about the homeworld conquest is that the PC's will have a real desire to conquer it but to do so without annihilating their future recruits. It also lets their decisions affect the ultimate 'feel' of the chapter. If the planet is controlled by Dark Eldar for example they might become much more accepting of xenos technology than is normally acceptable by the Codex. If the planet is controlled by Chaos they might take a slightly more radical view towards mutation simply because many of their supporters might be mutated in one form or another.</p><p></p><p>The basic timeline you laid out is similar to the one I was going with. Conquering an entire planet will take a bloodly long time but this is where handwaving the passage of time and a Marines extended lifespan will come in handy. I could for example say:</p><p></p><p>"Six months pass as you train the villagers in guerrilla warfare. In the meantime, a shipment of Laz weapons and Flack armour arrives from the Adeptus Mechanus to equip them. The baddies tracked the landing craft however and shortly after receiving your new equipment a *rolls on encounter table* unit of their army shows up to investigate. After the firefight you have a fairly secure home base. Now what? You've heard rumors about an ancient vault used as a supply depot for another chapter years before the invasion. It likely has more advanced repair and maintenance facilities than you have, possibly even a few suits of power armour and maybe some real armoured vehicles. The same rumors also say it is protected by an impenetrable network of automated defenses and servitors.</p></blockquote><p></p>
[QUOTE="Imperialus, post: 4181723, member: 893"] I agree it's inefficient and wasteful but then again what about the Imperium isn't inefficient and wasteful. The adept entry of in DH describes "entire devisions of the administratum being lost in red tape and buracracy for generations and that's on Terra, the seat of Imperial power. Not only that but remember Space Marines are independent and sovereign. No one helped out the Ultramarines in their defense of Macragge when Hive Fleet Behemoth nailed it and that was an entire hive fleet, quite a bit nastier than some chaos cult or Dark Elder who've succeeded in taking over some po-dunk planet. I'd argue this, at least if you go by the fluff (which is more my intention) rather than the wargame itself which needs to be balanced so that SM's don't dominate everything. Remember SM's have 19 genetic implants that force them to grow to between 7'5 and 9 feet tall, their ribcage has ossified into a solid mass, they have two hearts, they can survive a hard vacuum unprotected for a short while, they can spit acid from their mouths and even gain the memories of the dead by eating their flesh. Marines likely spent their formative years in a warrior culture that makes the Mongols look like a bunch of National Guardsmen and then proceeded to be indoctrinated into a culture that is so militant it's incomparable to anything we've come up with so far. A bare ass nekked marine with a sharp rock and a stick is more dangerous than an entire unit of todays best special forces soldiers. And that's all before you even get into their gear. Astartes power armour renders them effectively immune to small arms fire. Their boltguns are discribed as having recoil so heavy it will dislocate the shoulders of any 'normal' person who tries to fire it. Again, this doesn't translate into the actual game because it is nice when other armies have a chance but RPG's aren't about balance between the PC's and individual NPC's. Not only that but they are descended from, and carry the genetic code of the Primarchs. Primarchs managed to conquer their homeworlds after having been flung across the galaxy as infants onto some of the most feral deathworlds in the galaxy. Marines have a drive to conquer and subjugate hard coded into their DNA that is just as strong as a dogs desire to lick it's butt or a lizards to lie in the sun. Not a bad idea but I really like the idea of having the PC's view the planet as something special. The nice thing about the homeworld conquest is that the PC's will have a real desire to conquer it but to do so without annihilating their future recruits. It also lets their decisions affect the ultimate 'feel' of the chapter. If the planet is controlled by Dark Eldar for example they might become much more accepting of xenos technology than is normally acceptable by the Codex. If the planet is controlled by Chaos they might take a slightly more radical view towards mutation simply because many of their supporters might be mutated in one form or another. The basic timeline you laid out is similar to the one I was going with. Conquering an entire planet will take a bloodly long time but this is where handwaving the passage of time and a Marines extended lifespan will come in handy. I could for example say: "Six months pass as you train the villagers in guerrilla warfare. In the meantime, a shipment of Laz weapons and Flack armour arrives from the Adeptus Mechanus to equip them. The baddies tracked the landing craft however and shortly after receiving your new equipment a *rolls on encounter table* unit of their army shows up to investigate. After the firefight you have a fairly secure home base. Now what? You've heard rumors about an ancient vault used as a supply depot for another chapter years before the invasion. It likely has more advanced repair and maintenance facilities than you have, possibly even a few suits of power armour and maybe some real armoured vehicles. The same rumors also say it is protected by an impenetrable network of automated defenses and servitors. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
(Dark Heresy) Had a crazy idea for a Space Marine campaign.
Top