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(Dark Heresy) Had a crazy idea for a Space Marine campaign.
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<blockquote data-quote="Cergorach" data-source="post: 4184115" data-attributes="member: 725"><p>Hate to burst a bubble, but chapters don't splinter.</p><p></p><p>If an entire chapter is declared dead and a new one is ordered to be created, gene-seed will be implanted into a 1,000 new marines. Chapters don't have more then a 1,000 marines (with a few exceptions, like the Space Wolves), there are no more then a 1,000 chapters. Sometimes detachments are lost in the warp or presumed dead, replacements are 'bred' and the missing marines show up a hundred years later, taking the maximum over a 1,000. But most often a chapter isn't at full strength and often there aren't a 1,000 chapters (due to losses). The only time Chapters were split up was right after the Horus Heresy, chapters went from 100,000 marines, to 1,000 marine chapters.</p><p></p><p>Chapters get a 'new' homeworld from the emperor, that's where the bodies for the new marines come from, the same emperor that 'commissions' a new chapter.</p><p></p><p>What about being one of the original 1,000 marines of a new chapter, your all still scouts. Your team is being sent on their first 'real' combat mission as scouts. With 'real' I mean that your already hardened veterans compared to other humans, but rookies in the eyes of other marine chapters. Your mission is to liberate the planet, your only one of a few squads of scout marines (the rest of the chapter is deployed in other systems in the region). There are also a few Imperial overseers watching you from orbit/moon/where-ever. They are there to evaluate the chapters performance and watch for physical and mental anomalies (if you want to spice it up, the players aren't told from witch chapter they are 'descendants'). That way their actions don't only impact the world they're trying to liberate, but also directly impacts the future of their chapter. Supplies can be salvaged, supply caches found and the occasional supply drop. There have been Space Marines for 10,000+ years, so there's bound to be some equipment laying around that could be used...</p><p></p><p>Generally scout squads operate in units of five, so five players would be ideal. But if you have fewer, some might not have survived entry, have been MIA, or have already been slain. If a character dies, a new one could be introduced by a surviving member from another squad joining up with your squad. Inter squad competitions with whom will achieve their objectives first, most kills, etc. These guys might be devout Space Marines, but they're also relatively young, and still a little bit human.</p></blockquote><p></p>
[QUOTE="Cergorach, post: 4184115, member: 725"] Hate to burst a bubble, but chapters don't splinter. If an entire chapter is declared dead and a new one is ordered to be created, gene-seed will be implanted into a 1,000 new marines. Chapters don't have more then a 1,000 marines (with a few exceptions, like the Space Wolves), there are no more then a 1,000 chapters. Sometimes detachments are lost in the warp or presumed dead, replacements are 'bred' and the missing marines show up a hundred years later, taking the maximum over a 1,000. But most often a chapter isn't at full strength and often there aren't a 1,000 chapters (due to losses). The only time Chapters were split up was right after the Horus Heresy, chapters went from 100,000 marines, to 1,000 marine chapters. Chapters get a 'new' homeworld from the emperor, that's where the bodies for the new marines come from, the same emperor that 'commissions' a new chapter. What about being one of the original 1,000 marines of a new chapter, your all still scouts. Your team is being sent on their first 'real' combat mission as scouts. With 'real' I mean that your already hardened veterans compared to other humans, but rookies in the eyes of other marine chapters. Your mission is to liberate the planet, your only one of a few squads of scout marines (the rest of the chapter is deployed in other systems in the region). There are also a few Imperial overseers watching you from orbit/moon/where-ever. They are there to evaluate the chapters performance and watch for physical and mental anomalies (if you want to spice it up, the players aren't told from witch chapter they are 'descendants'). That way their actions don't only impact the world they're trying to liberate, but also directly impacts the future of their chapter. Supplies can be salvaged, supply caches found and the occasional supply drop. There have been Space Marines for 10,000+ years, so there's bound to be some equipment laying around that could be used... Generally scout squads operate in units of five, so five players would be ideal. But if you have fewer, some might not have survived entry, have been MIA, or have already been slain. If a character dies, a new one could be introduced by a surviving member from another squad joining up with your squad. Inter squad competitions with whom will achieve their objectives first, most kills, etc. These guys might be devout Space Marines, but they're also relatively young, and still a little bit human. [/QUOTE]
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(Dark Heresy) Had a crazy idea for a Space Marine campaign.
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