Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
(Dark Heresy) Had a crazy idea for a Space Marine campaign.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Imperialus" data-source="post: 4184149" data-attributes="member: 893"><p>Actually the word 'approximately' gets thrown around a lot in the fluff when describing how many marines there are in the Imperium. There are approximately 1000 marines in a chapter and approximately 1000 chapters. It is not a constant. There was an entire founding that went bad at one point.</p><p></p><p>Also I can't imagine that Chapters have enough geneseed to spontaneously create thousands of new marines. It's described as being very rare and very valuable. I see the process as being much more gradual and organic. Successful chapters expand their numbers while weaker chapters shrink. Eventually a chapter will grow large enough that it can no longer be considered approximately 1000 strong. That's when it splinters.</p><p></p><p>As far as the decision of where their homeworld should be it really isn't the emperor who decides, it's the High Lords of Terra. The emperor isn't big on decision making anymore. The Administratum isn't going to want to give up a valuable and productive planet for the marines to take over. It wouldn't pay any taxes anymore and besides the Marines don't want to take over some civilized place where the recruits are going to suck. That's why the first task of the chapter is to conquer it's homeworld. It is deliberately chosen to be unpleasant. The idea of going at it alone is just tradition.</p><p></p><p></p><p></p><p>My concern about that is more a gameplay issue. By having the entire campaign serve as nothing more than a 'test' the players might not have the same motivation if they know the eventual goal is to sit at the helm of their own chapter and have a hand in it's evolution. The lack of an ability to make a difference is one of the big problems I see with the 40K verse and trying to translate it into an RPG. I'm of the personal opinion that a long campaign should create some kind of real lasting effect on the 'big picture'. A test doesn't have the same effect. It'd be kinda like in a D&D campaign dropping the PC's into some wizard created dungeon and by the time they emerge they're level 20 and the campaign ends. Just in this instance the Imperial overseers are the wizard and the dungeon is a planet.</p><p></p><p></p><p></p><p>Well I have 3 players so I'm thinking one dead scout, one live scout plus the Veteran Sargent is a good starting number. Replacements will be a challenge but I agree as long as they arn't too frequent it's possible for the PC's to meet up with other marines who join them as PC's.</p><p></p><p>*edit* also I expect it would be less than ideal to create an entire new chapter out of scouts. Even with their genetic drive a thousand scouts arn't going to be able to pull off an operation like that. They'll need mentors, guidance, and experience at their disposal to become real marines.</p></blockquote><p></p>
[QUOTE="Imperialus, post: 4184149, member: 893"] Actually the word 'approximately' gets thrown around a lot in the fluff when describing how many marines there are in the Imperium. There are approximately 1000 marines in a chapter and approximately 1000 chapters. It is not a constant. There was an entire founding that went bad at one point. Also I can't imagine that Chapters have enough geneseed to spontaneously create thousands of new marines. It's described as being very rare and very valuable. I see the process as being much more gradual and organic. Successful chapters expand their numbers while weaker chapters shrink. Eventually a chapter will grow large enough that it can no longer be considered approximately 1000 strong. That's when it splinters. As far as the decision of where their homeworld should be it really isn't the emperor who decides, it's the High Lords of Terra. The emperor isn't big on decision making anymore. The Administratum isn't going to want to give up a valuable and productive planet for the marines to take over. It wouldn't pay any taxes anymore and besides the Marines don't want to take over some civilized place where the recruits are going to suck. That's why the first task of the chapter is to conquer it's homeworld. It is deliberately chosen to be unpleasant. The idea of going at it alone is just tradition. My concern about that is more a gameplay issue. By having the entire campaign serve as nothing more than a 'test' the players might not have the same motivation if they know the eventual goal is to sit at the helm of their own chapter and have a hand in it's evolution. The lack of an ability to make a difference is one of the big problems I see with the 40K verse and trying to translate it into an RPG. I'm of the personal opinion that a long campaign should create some kind of real lasting effect on the 'big picture'. A test doesn't have the same effect. It'd be kinda like in a D&D campaign dropping the PC's into some wizard created dungeon and by the time they emerge they're level 20 and the campaign ends. Just in this instance the Imperial overseers are the wizard and the dungeon is a planet. Well I have 3 players so I'm thinking one dead scout, one live scout plus the Veteran Sargent is a good starting number. Replacements will be a challenge but I agree as long as they arn't too frequent it's possible for the PC's to meet up with other marines who join them as PC's. *edit* also I expect it would be less than ideal to create an entire new chapter out of scouts. Even with their genetic drive a thousand scouts arn't going to be able to pull off an operation like that. They'll need mentors, guidance, and experience at their disposal to become real marines. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
(Dark Heresy) Had a crazy idea for a Space Marine campaign.
Top