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(Dark Heresy) Had a crazy idea for a Space Marine campaign.
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<blockquote data-quote="Imperialus" data-source="post: 4186017" data-attributes="member: 893"><p>Thanks for the advice... My thoughts.</p><p></p><p>Well at the beginning at least, the only other Marines they'll know are Veteran Sargent Issah and Scout Rynard. Issah takes a back seat because he's a career NCO. Sure he has a boatload more experience than them but he has no desire or drive to raise any higher in rank. Not only that but his injury is too difficult to repair so he'll need to keep in the background. Scout Rynard is equal to the PC's.</p><p></p><p>As far as other marines go I'm thinking that the scouts were part of the first wave. It'd make sense since their job would be to secure a landing zone for other marines and scout the surrounding area. The veteran marines would have remained on the ships as a second assault wave. None of the big ships survived. This means that the entire command structure of the chapter has ceased to exist. If the PC's do come across a more experienced marine who starts trying to take over from them that'll be fine, he'll just have to eventually get killed so the PC's can take his place. Otherwise they might find a few marines operating without any local support. They end up differing to the PC's because they have a power base of their own, and the locals trust them.</p><p></p><p>I agree with you on the Genestealers. They are pretty nasty pieces of work. I do have the old RT era army list for a Genestealer cult however and some of the other 'generations' like the Maelignaci are considerably weaker than a Purii Stealer. Even the more powerful cult members like a Primacii are rarer and Magus are extremely rare. Also there well be some forces from the hive fleet itself present. the 'gaunts' Hormagaunts and Termagants for example are about on a par with guardsmen in the TT game. Last but not least there are also genetically pure humans who fight for the Tyranids, either as mercenaries or slave soldiers. These guys (especially the latter) will be the bottom of the barrel, poorly armed, hardly trained, and likely the first opponents the PC's will come across.</p><p></p><p>Also I'm thinking that the Tyranid's suffered heavy losses in the attack on the planet. Since their ships were wiped out, the Norn Queens would be dead. This means no hanky panky for the Nids which means they would be quite weak themselves. Sure they can hold the planet, but not much else. That's why the resistance organization has survived for so long. The nids just don't have the capability of mounting a major attack.</p><p></p><p>*edit* also I don't want to ignore the locals either. Remember, these people have survived for generations on a world where their landlord views them as a source of protein. They'll probably know more about the Nids than anyone else in the Imperium. They'll know that Gaunts are stupid, and only come after you if they see a weapon, you can ambush them really easily. They'll recognize any kind of genestealer hybrid on sight, they'll know that if you aim between the 3rd and 4th peice of chitin down from the warriors head you'll hit a weak spot in his carapace. The list goes on.</p></blockquote><p></p>
[QUOTE="Imperialus, post: 4186017, member: 893"] Thanks for the advice... My thoughts. Well at the beginning at least, the only other Marines they'll know are Veteran Sargent Issah and Scout Rynard. Issah takes a back seat because he's a career NCO. Sure he has a boatload more experience than them but he has no desire or drive to raise any higher in rank. Not only that but his injury is too difficult to repair so he'll need to keep in the background. Scout Rynard is equal to the PC's. As far as other marines go I'm thinking that the scouts were part of the first wave. It'd make sense since their job would be to secure a landing zone for other marines and scout the surrounding area. The veteran marines would have remained on the ships as a second assault wave. None of the big ships survived. This means that the entire command structure of the chapter has ceased to exist. If the PC's do come across a more experienced marine who starts trying to take over from them that'll be fine, he'll just have to eventually get killed so the PC's can take his place. Otherwise they might find a few marines operating without any local support. They end up differing to the PC's because they have a power base of their own, and the locals trust them. I agree with you on the Genestealers. They are pretty nasty pieces of work. I do have the old RT era army list for a Genestealer cult however and some of the other 'generations' like the Maelignaci are considerably weaker than a Purii Stealer. Even the more powerful cult members like a Primacii are rarer and Magus are extremely rare. Also there well be some forces from the hive fleet itself present. the 'gaunts' Hormagaunts and Termagants for example are about on a par with guardsmen in the TT game. Last but not least there are also genetically pure humans who fight for the Tyranids, either as mercenaries or slave soldiers. These guys (especially the latter) will be the bottom of the barrel, poorly armed, hardly trained, and likely the first opponents the PC's will come across. Also I'm thinking that the Tyranid's suffered heavy losses in the attack on the planet. Since their ships were wiped out, the Norn Queens would be dead. This means no hanky panky for the Nids which means they would be quite weak themselves. Sure they can hold the planet, but not much else. That's why the resistance organization has survived for so long. The nids just don't have the capability of mounting a major attack. *edit* also I don't want to ignore the locals either. Remember, these people have survived for generations on a world where their landlord views them as a source of protein. They'll probably know more about the Nids than anyone else in the Imperium. They'll know that Gaunts are stupid, and only come after you if they see a weapon, you can ambush them really easily. They'll recognize any kind of genestealer hybrid on sight, they'll know that if you aim between the 3rd and 4th peice of chitin down from the warriors head you'll hit a weak spot in his carapace. The list goes on. [/QUOTE]
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