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Dark Heresy: running a campaign without money
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<blockquote data-quote="Vaslov" data-source="post: 9640530" data-attributes="member: 37953"><p>In Rogue Trader 2E they have a similar abstraction system. One player I had really doesn't like those types of systems vs. more details accounting of knowing the coins something is worth from a static price list. If that is the case for your table maybe just grab your favorite scifi rpg and use those costs. If you lack one Stars Without Number is free on Drivethru and has a cost for equipment. I bet you can map 40k equipment to it. </p><p></p><p>In most scifi settings where gear can be ample and resources abound, espically once you start getting into ship economics. I typically try to put certain items or item types behind reputation with a faction. That way if the players want that Archeotech Laspistol they have to decide to side with a faction. And that always upsets at least one other faction to some degree. I suspect this is part of what the rank system in the 2e systems are trying to simulate. I prefer to rollplay that out in game as it help to enable the "petty vindictiveness" pillar. </p><p></p><p>(I think in earlier versions the currency was called Thrones.)</p></blockquote><p></p>
[QUOTE="Vaslov, post: 9640530, member: 37953"] In Rogue Trader 2E they have a similar abstraction system. One player I had really doesn't like those types of systems vs. more details accounting of knowing the coins something is worth from a static price list. If that is the case for your table maybe just grab your favorite scifi rpg and use those costs. If you lack one Stars Without Number is free on Drivethru and has a cost for equipment. I bet you can map 40k equipment to it. In most scifi settings where gear can be ample and resources abound, espically once you start getting into ship economics. I typically try to put certain items or item types behind reputation with a faction. That way if the players want that Archeotech Laspistol they have to decide to side with a faction. And that always upsets at least one other faction to some degree. I suspect this is part of what the rank system in the 2e systems are trying to simulate. I prefer to rollplay that out in game as it help to enable the "petty vindictiveness" pillar. (I think in earlier versions the currency was called Thrones.) [/QUOTE]
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