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Dark illusory room
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<blockquote data-quote="KarinsDad" data-source="post: 361830" data-attributes="member: 2011"><p><strong>Re: Re: Re: one interpretation</strong></p><p></p><p></p><p></p><p>That's one of the problems with Figments and Glamers. The vast majority of people (IME) do not understand how they work.</p><p></p><p>In the Ghost Sound case, the sound is absolutely real.</p><p></p><p>You hear sound. You hear very specific sound.</p><p></p><p>The Will save is only given if you interact with the sound. If you look down the hallway and hear the sound of marching feet, you get an opportunity to either think that it is illusionary sound, or you might notice small discrepancies in the sound or whatever.</p><p></p><p>But, regardless of the rationale behind why you get to save, you only get to save if there is some form of interaction involved: some form of indication that something isn't quite the way it should be.</p><p></p><p>Otherwise, the sound is just as real as any other sound. And even after you save, you still hear the sound and it is still real. You just happen to know it is not natural sound, but sound created via an illusion.</p><p></p><p></p><p>In the case of the various Image spells, you see reflected (or emitted) light. You see very specific light. But again, the light from that image is there and is real. You only get a Will save if you interact with that image.</p><p></p><p>And, if you make your save, you still see the image. You know that it is an illusion, but you do not get to "see behind it" to see what it is covering up, just because you saved. You need True Seeing or some other magic for that.</p><p></p><p></p><p></p><p>You only need a glamer if you are making an object appear to be a different object. So, putting a bonfire on a floor would actually cover the floor, but you aren't really trying to make a floor look like a bonfire, you are trying to put a bonfire on the floor. So, a figment would suffice (at least IMO).</p><p></p><p>But, if you want to have the capacity in a game to have images that emit light (e.g. Glowing Sword), you have to not disallow figments and glamers from emitting light.</p><p></p><p></p><p></p><p>I do not understand, again, why you would need to restrict it this way.</p><p></p><p>I am an Illusionist. I want an illusion of a bonfire in the current room. I place it there.</p><p></p><p>End of story. No need to change the entire room to be an illusion of itself and if someone moves a book in that room, they suddenly see two books, the real one and the illusionary one.</p><p></p><p>I think the simpler system of allowing any image anywhere is easiest to adjudicate and keep consistent.</p><p></p><p>And, even in your example above, you are still having the image emit light. Otherwise, the bonfire would still be dark until a light source is brought closer, regardless of what you made the rest of the room look like.</p><p></p><p></p><p></p><p>Agreed, but the former is important if you want to create any sort of illusion that emits light.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 361830, member: 2011"] [b]Re: Re: Re: one interpretation[/b] That's one of the problems with Figments and Glamers. The vast majority of people (IME) do not understand how they work. In the Ghost Sound case, the sound is absolutely real. You hear sound. You hear very specific sound. The Will save is only given if you interact with the sound. If you look down the hallway and hear the sound of marching feet, you get an opportunity to either think that it is illusionary sound, or you might notice small discrepancies in the sound or whatever. But, regardless of the rationale behind why you get to save, you only get to save if there is some form of interaction involved: some form of indication that something isn't quite the way it should be. Otherwise, the sound is just as real as any other sound. And even after you save, you still hear the sound and it is still real. You just happen to know it is not natural sound, but sound created via an illusion. In the case of the various Image spells, you see reflected (or emitted) light. You see very specific light. But again, the light from that image is there and is real. You only get a Will save if you interact with that image. And, if you make your save, you still see the image. You know that it is an illusion, but you do not get to "see behind it" to see what it is covering up, just because you saved. You need True Seeing or some other magic for that. You only need a glamer if you are making an object appear to be a different object. So, putting a bonfire on a floor would actually cover the floor, but you aren't really trying to make a floor look like a bonfire, you are trying to put a bonfire on the floor. So, a figment would suffice (at least IMO). But, if you want to have the capacity in a game to have images that emit light (e.g. Glowing Sword), you have to not disallow figments and glamers from emitting light. I do not understand, again, why you would need to restrict it this way. I am an Illusionist. I want an illusion of a bonfire in the current room. I place it there. End of story. No need to change the entire room to be an illusion of itself and if someone moves a book in that room, they suddenly see two books, the real one and the illusionary one. I think the simpler system of allowing any image anywhere is easiest to adjudicate and keep consistent. And, even in your example above, you are still having the image emit light. Otherwise, the bonfire would still be dark until a light source is brought closer, regardless of what you made the rest of the room look like. Agreed, but the former is important if you want to create any sort of illusion that emits light. [/QUOTE]
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