JOHN PLAY: PLAY HARD
JAMES PLAY Rog 1 / Scout 3/ Rang 2 / Fit 2 INIT+10 SP40ft AC 22 (TO17 FT17 ) ALCN CR “8”
Medium Humanoid (Unique) SAVES F+11 R+12 W+9 S18 D20 C18 I18 W18 C18
ATTACKS / DAM Club +11 melee 1d6+6 damage 20x2
FULL ROUND Club +11 /+7 melee 1d6+6 damage 20x2
OR Clubs x2 +9 / +9 / +5 1d6+6 damage 20x2
Long Bow +10 melee 20x3
BASE ATT / GRAPPLE: +6 / +10 HD 1d6+5d8+2d10+32 (85)
ARMOR 22/23 (+5 dex, Leather Armor+3, Ring of Pro +2 Deflect, +1 Competence IF 10+ ft move)
SPEC ATT Sneak Attack: +1d6 extra damage whenever one loses DEX / Flat Footed/ Flanked
Smirmish Attack: +1d6 IF Pathfinder moves TEN of moves ten or more feet that round
COMBAT STYLE: CLUB x2 Gains 2 Weapon Feat
SPEC QUA Trap Finding: Locate any trap even over a DC 20
Skill Points: 4+normal at level one / +1 per level after that
Feats: Bonus Feat at level one
Battle Fortitude: +1 to Fort checks and Init (Competence Bonus)
Lose bonus with Med armor or load
Uncanny Dodge (EX): CAN NOT BE CAUGHT FLAT FOOTED
Fast Movement (EX): +10ft
Trackless Step (EX): In natural Surrounding- can not be tracked naturally
FAVORED ENEMY: Human +2 Bluff, List, S Mot, Spot and Surv +2 DAMAGE
Wild Empathy (EX): Improve Attitudes of animals. Animals = Indifferent
FACE / REACH 5 / 5
SKILLS Bal +9, Bluff +5, Climb +12, Con +9, Dec Script +5, Dip +5, Dis Able +9, Disg+5, E Art +6, Forg +5, G Info +5, Heal +9, Hide +12, Intim +5, Jump +7, Know: Dung +8, Know: Local +6, Know: Nat +5, List +9, M Sil +12, Op Lock +9, Ride +10, Search +10, Seduction +8, S Mot +5, Spot +8, Surv +12, Swim +10, Tumb +8, Use Magic +8, Use Rope +7
FEATS Improved Init, Improved Unarmed Strike, Iron Will, Pow Att, Track, Weapon Focus: Club, Weapon Focus: L Bow
TREASURE (50,000)
Leather Armor+3: Glamored / Blurred (18700) 3/day Blur Spell for 5rds 20% mischance
Wood Clubs+2 (8000 ea) 34700
Dimension Stride Boots (2000) +2 to Jump (Compentence)
5 charges a day (renew at sunrise) 1= teleport 20ft 3= teleport 40ft 5=teleport 60ft
Ring of Protection +2 (8000) 44700
LANGUAGE Common, Elven, Gnome, Goblin, Dwarven
BOOK / PAGE PHB basics Rogue / Ranger / Fit SHARN: History of City and World Comp Adv: Scout
Magic Item Comp: Armor , Boots DMG: Magic Items and Mundane
NOTES 3.5
HISTORY:KNOWN The parents of Jim Play aka Pathfinder both worked for the Breland Government. Charles Play was a personal bodyguard to the King while Magga Chatos-Play worked for the Breland Magic War Developers. Each were well respected and successful at their work. Charles at one point saved the King from a lich’s attack (Cheng) who attempted to poison him with a special and unique negative energy disease. Charles leapt in the way of the magical ray and saved the king. Cheng escaped.
Calling on House Jorasco’s leaders for aid, The King of Breland tried to save the young hero’s life. The healers tried everything but all failed. Charles was to die. The next day Charles awoke, all scars were gone, his injured trick elbow was fixed and most importantly- he was alive and bursting with energy. The King was overjoyed and considered it a miracle. That week he fathered a son with his young wife. The child was born healthy and strong. (Nat 18’s across the board)
James Play grew up to be a thrill seeker and very full of energy. He excelled at sports, history, literature and had a unique sense of justice and rules. He is a maverick.
His parents died when he was 16. Some say they died from the accident and others say it was as their sky coach lost control and plummeted from the sky into the Hilt on purpose thus murdered.
He left the city to travel for the next year. The war was going strong so he was limited to where he could go. The government also wanted him to be in the army but he was always “somewhere else” and could not be found. At 18 a stranger came to him and said he had a destiny to fulfill and needed to avenge the thousands of deaths that will occur. The stranger gave him a key and left. The key lead James to a vault in the Sharn Kundarak Bank. Once opening it, he found his folks had stored dozens of magical items for him and several life times of money.
Deciding to know more of Breland and its activities, James then came to the King and became a Dark Lantern instantly. This doesn’t go over well with most Lantern leaders whom already distrusted the young man before.
This was two years ago.