Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Dark Lanterns: John Play Storyhour
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="megamania" data-source="post: 3675470" data-attributes="member: 9255"><p>JOHN PLAY: PLAY HARD</p><p></p><p></p><p>JAMES PLAY Rog 1 / Scout 3/ Rang 2 / Fit 2 INIT+10 SP40ft AC 22 (TO17 FT17 ) ALCN CR “8” </p><p>Medium Humanoid (Unique) SAVES F+11 R+12 W+9 S18 D20 C18 I18 W18 C18 </p><p>ATTACKS / DAM Club +11 melee 1d6+6 damage 20x2 </p><p>FULL ROUND Club +11 /+7 melee 1d6+6 damage 20x2</p><p> OR Clubs x2 +9 / +9 / +5 1d6+6 damage 20x2</p><p> Long Bow +10 melee 20x3 </p><p>BASE ATT / GRAPPLE: +6 / +10 HD 1d6+5d8+2d10+32 (85)</p><p>ARMOR 22/23 (+5 dex, Leather Armor+3, Ring of Pro +2 Deflect, +1 Competence IF 10+ ft move)</p><p>SPEC ATT Sneak Attack: +1d6 extra damage whenever one loses DEX / Flat Footed/ Flanked</p><p> Smirmish Attack: +1d6 IF Pathfinder moves TEN of moves ten or more feet that round</p><p> COMBAT STYLE: CLUB x2 Gains 2 Weapon Feat</p><p>SPEC QUA Trap Finding: Locate any trap even over a DC 20</p><p> Skill Points: 4+normal at level one / +1 per level after that</p><p> Feats: Bonus Feat at level one </p><p> Battle Fortitude: +1 to Fort checks and Init (Competence Bonus) </p><p>Lose bonus with Med armor or load</p><p> Uncanny Dodge (EX): CAN NOT BE CAUGHT FLAT FOOTED</p><p> Fast Movement (EX): +10ft</p><p> Trackless Step (EX): In natural Surrounding- can not be tracked naturally</p><p> FAVORED ENEMY: Human +2 Bluff, List, S Mot, Spot and Surv +2 DAMAGE</p><p> Wild Empathy (EX): Improve Attitudes of animals. Animals = Indifferent</p><p>FACE / REACH 5 / 5</p><p>SKILLS Bal +9, Bluff +5, Climb +12, Con +9, Dec Script +5, Dip +5, Dis Able +9, Disg+5, E Art +6, Forg +5, G Info +5, Heal +9, Hide +12, Intim +5, Jump +7, Know: Dung +8, Know: Local +6, Know: Nat +5, List +9, M Sil +12, Op Lock +9, Ride +10, Search +10, Seduction +8, S Mot +5, Spot +8, Surv +12, Swim +10, Tumb +8, Use Magic +8, Use Rope +7 </p><p>FEATS Improved Init, Improved Unarmed Strike, Iron Will, Pow Att, Track, Weapon Focus: Club, Weapon Focus: L Bow</p><p>TREASURE (50,000) </p><p>Leather Armor+3: Glamored / Blurred (18700) 3/day Blur Spell for 5rds 20% mischance</p><p>Wood Clubs+2 (8000 ea) 34700</p><p>Dimension Stride Boots (2000) +2 to Jump (Compentence) </p><p>5 charges a day (renew at sunrise) 1= teleport 20ft 3= teleport 40ft 5=teleport 60ft</p><p> Ring of Protection +2 (8000) 44700</p><p>LANGUAGE Common, Elven, Gnome, Goblin, Dwarven </p><p>BOOK / PAGE PHB basics Rogue / Ranger / Fit SHARN: History of City and World Comp Adv: Scout</p><p> Magic Item Comp: Armor , Boots DMG: Magic Items and Mundane</p><p>NOTES 3.5</p><p>HISTORY:KNOWN The parents of Jim Play aka Pathfinder both worked for the Breland Government. Charles Play was a personal bodyguard to the King while Magga Chatos-Play worked for the Breland Magic War Developers. Each were well respected and successful at their work. Charles at one point saved the King from a lich’s attack (Cheng) who attempted to poison him with a special and unique negative energy disease. Charles leapt in the way of the magical ray and saved the king. Cheng escaped.</p><p></p><p>Calling on House Jorasco’s leaders for aid, The King of Breland tried to save the young hero’s life. The healers tried everything but all failed. Charles was to die. The next day Charles awoke, all scars were gone, his injured trick elbow was fixed and most importantly- he was alive and bursting with energy. The King was overjoyed and considered it a miracle. That week he fathered a son with his young wife. The child was born healthy and strong. (Nat 18’s across the board)</p><p></p><p>James Play grew up to be a thrill seeker and very full of energy. He excelled at sports, history, literature and had a unique sense of justice and rules. He is a maverick.</p><p></p><p>His parents died when he was 16. Some say they died from the accident and others say it was as their sky coach lost control and plummeted from the sky into the Hilt on purpose thus murdered. </p><p></p><p>He left the city to travel for the next year. The war was going strong so he was limited to where he could go. The government also wanted him to be in the army but he was always “somewhere else” and could not be found. At 18 a stranger came to him and said he had a destiny to fulfill and needed to avenge the thousands of deaths that will occur. The stranger gave him a key and left. The key lead James to a vault in the Sharn Kundarak Bank. Once opening it, he found his folks had stored dozens of magical items for him and several life times of money. </p><p></p><p>Deciding to know more of Breland and its activities, James then came to the King and became a Dark Lantern instantly. This doesn’t go over well with most Lantern leaders whom already distrusted the young man before.</p><p></p><p>This was two years ago.</p></blockquote><p></p>
[QUOTE="megamania, post: 3675470, member: 9255"] JOHN PLAY: PLAY HARD JAMES PLAY Rog 1 / Scout 3/ Rang 2 / Fit 2 INIT+10 SP40ft AC 22 (TO17 FT17 ) ALCN CR “8” Medium Humanoid (Unique) SAVES F+11 R+12 W+9 S18 D20 C18 I18 W18 C18 ATTACKS / DAM Club +11 melee 1d6+6 damage 20x2 FULL ROUND Club +11 /+7 melee 1d6+6 damage 20x2 OR Clubs x2 +9 / +9 / +5 1d6+6 damage 20x2 Long Bow +10 melee 20x3 BASE ATT / GRAPPLE: +6 / +10 HD 1d6+5d8+2d10+32 (85) ARMOR 22/23 (+5 dex, Leather Armor+3, Ring of Pro +2 Deflect, +1 Competence IF 10+ ft move) SPEC ATT Sneak Attack: +1d6 extra damage whenever one loses DEX / Flat Footed/ Flanked Smirmish Attack: +1d6 IF Pathfinder moves TEN of moves ten or more feet that round COMBAT STYLE: CLUB x2 Gains 2 Weapon Feat SPEC QUA Trap Finding: Locate any trap even over a DC 20 Skill Points: 4+normal at level one / +1 per level after that Feats: Bonus Feat at level one Battle Fortitude: +1 to Fort checks and Init (Competence Bonus) Lose bonus with Med armor or load Uncanny Dodge (EX): CAN NOT BE CAUGHT FLAT FOOTED Fast Movement (EX): +10ft Trackless Step (EX): In natural Surrounding- can not be tracked naturally FAVORED ENEMY: Human +2 Bluff, List, S Mot, Spot and Surv +2 DAMAGE Wild Empathy (EX): Improve Attitudes of animals. Animals = Indifferent FACE / REACH 5 / 5 SKILLS Bal +9, Bluff +5, Climb +12, Con +9, Dec Script +5, Dip +5, Dis Able +9, Disg+5, E Art +6, Forg +5, G Info +5, Heal +9, Hide +12, Intim +5, Jump +7, Know: Dung +8, Know: Local +6, Know: Nat +5, List +9, M Sil +12, Op Lock +9, Ride +10, Search +10, Seduction +8, S Mot +5, Spot +8, Surv +12, Swim +10, Tumb +8, Use Magic +8, Use Rope +7 FEATS Improved Init, Improved Unarmed Strike, Iron Will, Pow Att, Track, Weapon Focus: Club, Weapon Focus: L Bow TREASURE (50,000) Leather Armor+3: Glamored / Blurred (18700) 3/day Blur Spell for 5rds 20% mischance Wood Clubs+2 (8000 ea) 34700 Dimension Stride Boots (2000) +2 to Jump (Compentence) 5 charges a day (renew at sunrise) 1= teleport 20ft 3= teleport 40ft 5=teleport 60ft Ring of Protection +2 (8000) 44700 LANGUAGE Common, Elven, Gnome, Goblin, Dwarven BOOK / PAGE PHB basics Rogue / Ranger / Fit SHARN: History of City and World Comp Adv: Scout Magic Item Comp: Armor , Boots DMG: Magic Items and Mundane NOTES 3.5 HISTORY:KNOWN The parents of Jim Play aka Pathfinder both worked for the Breland Government. Charles Play was a personal bodyguard to the King while Magga Chatos-Play worked for the Breland Magic War Developers. Each were well respected and successful at their work. Charles at one point saved the King from a lich’s attack (Cheng) who attempted to poison him with a special and unique negative energy disease. Charles leapt in the way of the magical ray and saved the king. Cheng escaped. Calling on House Jorasco’s leaders for aid, The King of Breland tried to save the young hero’s life. The healers tried everything but all failed. Charles was to die. The next day Charles awoke, all scars were gone, his injured trick elbow was fixed and most importantly- he was alive and bursting with energy. The King was overjoyed and considered it a miracle. That week he fathered a son with his young wife. The child was born healthy and strong. (Nat 18’s across the board) James Play grew up to be a thrill seeker and very full of energy. He excelled at sports, history, literature and had a unique sense of justice and rules. He is a maverick. His parents died when he was 16. Some say they died from the accident and others say it was as their sky coach lost control and plummeted from the sky into the Hilt on purpose thus murdered. He left the city to travel for the next year. The war was going strong so he was limited to where he could go. The government also wanted him to be in the army but he was always “somewhere else” and could not be found. At 18 a stranger came to him and said he had a destiny to fulfill and needed to avenge the thousands of deaths that will occur. The stranger gave him a key and left. The key lead James to a vault in the Sharn Kundarak Bank. Once opening it, he found his folks had stored dozens of magical items for him and several life times of money. Deciding to know more of Breland and its activities, James then came to the King and became a Dark Lantern instantly. This doesn’t go over well with most Lantern leaders whom already distrusted the young man before. This was two years ago. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Dark Lanterns: John Play Storyhour
Top