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Dark Lanterns: John Play Storyhour
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<blockquote data-quote="megamania" data-source="post: 3675473" data-attributes="member: 9255"><p>JASPER</p><p>GOBLIN EXPERT: SNITCH INIT SP 30 AC 17 (TO12 FT14 ) AL ne CR 7 HD 8d6+8 (35)</p><p>Small Goblinoid SAVES F+3 R+5 W+8 S10 D16 C12 I14 W14 C14</p><p>ATTACKS / DAM Club +7 melee 1d6 20x2 </p><p>FULL ROUND Club +7 / +2 melee 1d6 20x2 </p><p>BASE ATT / GRAPPLE: +7/+2 / -4 </p><p>ARMOR 17 (+1 size, +3 dex, +2 leather, +1 Ring of Prot)</p><p>SPEC ATT nada</p><p>SPEC QUA +1 to att due to size</p><p> Dark Vision 60ft </p><p>FACE / REACH 5 / 5</p><p>SKILLS Appraise+4, Bluff+12, Conc+3, Gather Info+16, Hide +17, Know: Local +12, List +13, </p><p>M Sil +10, Ride +7, Search+12, S Mot+12, Spot+12</p><p>FEATS Heroic Spirit, Skill Focus: Gather Info, Skill Focus: Move Silently </p><p>TREASURE Club, Leather Armor, Ring of Protection+1, Flask (ol’ gessy)</p><p>LANGUAGE Common, Goblin </p><p>BOOK / PAGE MM3.5 page 133 for base scores / abilities DMG 3.5 page 109 for Expert NPC Class</p><p>NOTES 3.5 ¾ lift / carry loads of a medium</p><p> 3 Action Points. Roll 2d6 per use</p><p> Class Skills = App, Bluff, Gather Info, Hide, Know: Local, Move Sil, Search,</p><p> Sense Motive, Slight of Hand and Spot</p><p>Jasper is a unique goblin due to his intelligence and charisma. But as most goblins do in Sharn, Jasper lives off the streets. His main skill is an informant. Much of what happens in UnderSharn and some of the docks he either knows already or can learn…. For a price.</p><p>Jasper enjoys strong drink and gambling which he spends most of his money on. He is generally considered homeless but can be easily found if he wishes to be. John Play learned of him and his services from another snitch whom passed away in a very violent way. John contacts Jasper mainly through either the Purple Barrier Tavern (named for a permanent purple aura that can not be dispelled that acts as a blocking see thru wall) or one of two sewer openings within the towers that make up Sharn.</p><p></p><p>Jasper has yellowish skin (natural or from too much drink is uncertain) and has especially bad breath. His leathers are carefully covered by rages and lose cloth to further his image of a harmless and innocent homeless pathetic goblin. One canine tooth is unusually large and protrudes when ever he closes his mouth.</p></blockquote><p></p>
[QUOTE="megamania, post: 3675473, member: 9255"] JASPER GOBLIN EXPERT: SNITCH INIT SP 30 AC 17 (TO12 FT14 ) AL ne CR 7 HD 8d6+8 (35) Small Goblinoid SAVES F+3 R+5 W+8 S10 D16 C12 I14 W14 C14 ATTACKS / DAM Club +7 melee 1d6 20x2 FULL ROUND Club +7 / +2 melee 1d6 20x2 BASE ATT / GRAPPLE: +7/+2 / -4 ARMOR 17 (+1 size, +3 dex, +2 leather, +1 Ring of Prot) SPEC ATT nada SPEC QUA +1 to att due to size Dark Vision 60ft FACE / REACH 5 / 5 SKILLS Appraise+4, Bluff+12, Conc+3, Gather Info+16, Hide +17, Know: Local +12, List +13, M Sil +10, Ride +7, Search+12, S Mot+12, Spot+12 FEATS Heroic Spirit, Skill Focus: Gather Info, Skill Focus: Move Silently TREASURE Club, Leather Armor, Ring of Protection+1, Flask (ol’ gessy) LANGUAGE Common, Goblin BOOK / PAGE MM3.5 page 133 for base scores / abilities DMG 3.5 page 109 for Expert NPC Class NOTES 3.5 ¾ lift / carry loads of a medium 3 Action Points. Roll 2d6 per use Class Skills = App, Bluff, Gather Info, Hide, Know: Local, Move Sil, Search, Sense Motive, Slight of Hand and Spot Jasper is a unique goblin due to his intelligence and charisma. But as most goblins do in Sharn, Jasper lives off the streets. His main skill is an informant. Much of what happens in UnderSharn and some of the docks he either knows already or can learn…. For a price. Jasper enjoys strong drink and gambling which he spends most of his money on. He is generally considered homeless but can be easily found if he wishes to be. John Play learned of him and his services from another snitch whom passed away in a very violent way. John contacts Jasper mainly through either the Purple Barrier Tavern (named for a permanent purple aura that can not be dispelled that acts as a blocking see thru wall) or one of two sewer openings within the towers that make up Sharn. Jasper has yellowish skin (natural or from too much drink is uncertain) and has especially bad breath. His leathers are carefully covered by rages and lose cloth to further his image of a harmless and innocent homeless pathetic goblin. One canine tooth is unusually large and protrudes when ever he closes his mouth. [/QUOTE]
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