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Dark*Matter: Discovery, The Chicago Ripper
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<blockquote data-quote="Falkus" data-source="post: 3487547" data-attributes="member: 22634"><p>Ryker was waiting for you in the armory, a grim expression on his face. There were five, large carrying cases on the counter, that looked sort of like small coffins. He opened one up, and began laying out its contents as he described them.</p><p></p><p><span style="color: Red">"Okay, standard fiend hunting kit. Your nine and ten mils aren't gonna do you much good, which is why we use shotguns for this sort of work. Each of you get one Browning BPS ten gauge shotgun, with ten high explosive shells and ten white phosphorous rounds. This will stop just about anything. The shotguns have also each been blessed. You also each get two frag grenades. In case you have to work in the dark, a pair of night vision goggles for each of you. Each case also has four flasks of holy water, and the holy symbols of seven different religions."</span> He started repacking the gear. <span style="color: Red">"This is heavy duty stuff, so be careful, especially with the WP round and grenades."</span></p><p></p><p><span style="color: Red">"Oh, and for you, my dear, I have something special"</span> he said to Meredith, reaching beneath the table and producing a battered longsword. <span style="color: Red">"This blade was once used by Sir Galahad himself. It's been enchanted to fight evil, like the demon you're going to be going up against. I had to get special permission to take it out of the vault."</span></p><p></p><p><span style="color: Red">"Get Z back, and shoot 'em in the head for me, agents. Godspeed."</span> Ryker concluded</p><p></p><p>[sblock]Explosive ammunition adds one die to damage, so the shotguns deal 3d10 points of damage. White phosphorous rounds add 1d6 damage, and can set their target on fire.</p><p></p><p>Meredith's sword is a +1 holy longsword[/sblock]</p></blockquote><p></p>
[QUOTE="Falkus, post: 3487547, member: 22634"] Ryker was waiting for you in the armory, a grim expression on his face. There were five, large carrying cases on the counter, that looked sort of like small coffins. He opened one up, and began laying out its contents as he described them. [COLOR=Red]"Okay, standard fiend hunting kit. Your nine and ten mils aren't gonna do you much good, which is why we use shotguns for this sort of work. Each of you get one Browning BPS ten gauge shotgun, with ten high explosive shells and ten white phosphorous rounds. This will stop just about anything. The shotguns have also each been blessed. You also each get two frag grenades. In case you have to work in the dark, a pair of night vision goggles for each of you. Each case also has four flasks of holy water, and the holy symbols of seven different religions."[/COLOR] He started repacking the gear. [COLOR=Red]"This is heavy duty stuff, so be careful, especially with the WP round and grenades."[/COLOR] [COLOR=Red]"Oh, and for you, my dear, I have something special"[/COLOR] he said to Meredith, reaching beneath the table and producing a battered longsword. [COLOR=Red]"This blade was once used by Sir Galahad himself. It's been enchanted to fight evil, like the demon you're going to be going up against. I had to get special permission to take it out of the vault."[/COLOR] [COLOR=Red]"Get Z back, and shoot 'em in the head for me, agents. Godspeed."[/COLOR] Ryker concluded [sblock]Explosive ammunition adds one die to damage, so the shotguns deal 3d10 points of damage. White phosphorous rounds add 1d6 damage, and can set their target on fire. Meredith's sword is a +1 holy longsword[/sblock] [/QUOTE]
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