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Dark*Matter: Discovery, The First Mission
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<blockquote data-quote="Falkus" data-source="post: 3297616" data-attributes="member: 22634"><p>Once you get back to the office, the receptionist tells you that your team has been assigned an office on the second floor (the office to the right of room 203 on the floorplan I posted at the beginning of the thread).</p><p></p><p>Ryker curses you out for a while after he hears what happened to the van he issued the team. He eventually calms down, and issues you a new minivan, warning you to try to keep this one intact. </p><p></p><p>Leo and Harland are both in the library on the second floor, where they take your reports. They're chatting about some sort of research, and are perusing a number of Latin texts on magical spells. They take half an hour to review and properly file your reports, offering their congratulations to the entire team on a job well done, and welcoming them to the ranks as a full fledged field agent in the Hoffmann Institute.</p><p></p><p>Friadoc</p><p>[sblock]The harddrive contains audio recordings of Carol delivering several more prophecies, as well as biological readouts and other information about her at the time said prophecies were made. They're all equally cryptic, and none of them seem particularly pertinent to your current situation.</p><p></p><p>Z gets your laptop back to you shortly after you get back to the office. <span style="color: RoyalBlue">"I got OSIRS installed, you'll be able to access our network from it now, and you have the single best operating in existence installed on your machine now. Oh, and I some spare components lying around from the last upgrade, so I took the liberty of upgrading your hardware a bit with some pieces that won't be on the market for another year and a half."</span></p><p></p><p>Your laptop is now upgraded with a +1 equipment bonus.[/sblock]</p><p></p><p>industry, iwatt</p><p>[sblock]The tests that you find in the library indicate that yes, Larry does have the possibility to train his mind to manipulate matter and other minds. There's also a number of texts with various mental techniques and tricks and forms of meditation that can help one unlock this potential. There’s also additional suggestions that people who have this talent should inform the agency, so as to make arrangements for proper training and teachers.[/sblock]</p><p></p><p>kinem</p><p>[sblock]The task of researching what’s real and isn’t is quite daunting, once you get access to the computer system. The Institute has mission files dating back to 1917. It'll definitely take a while to go through all of them.</p><p></p><p>There are also files that more directly concern you. Methods of mental discipline aimed at improving ones physical and combat ability, and the tests that can be used to determine whether or not one has the potential to train their mind in that way.[/sblock]</p><p></p><p>Shayuri</p><p>[sblock] After a few days, Meredith receives a card in the mail. A nice, store-bought thank you card and it’s just got a few words written in it. ‘Thanks for the assist. I owe you one. Agent Duffmann.’[/sblock]</p><p></p><p>Over the next few days, the big news is about a group of domestic terrorists who accidentally killed themselves when they attempted to assemble a chemical bomb in a motel near the town of Redbrush. Several people staying at the motel and some of the staff were exposed, and had to be kept in quarantine for a few days, but have now been declared to be in perfect health, and have been released.</p><p></p><p>OOC: You each gain a +1 to you wealth bonus from the Hoffmann Institute. The next mission will take place in a month, game time, so you have plenty of time to buy anything if you want to. The institute will provide up to a military license for any gear you wish to purchase, and will make any weapons your purchase untraceable. We can move on once you've leveled up and purchased any new equipment if you want.</p></blockquote><p></p>
[QUOTE="Falkus, post: 3297616, member: 22634"] Once you get back to the office, the receptionist tells you that your team has been assigned an office on the second floor (the office to the right of room 203 on the floorplan I posted at the beginning of the thread). Ryker curses you out for a while after he hears what happened to the van he issued the team. He eventually calms down, and issues you a new minivan, warning you to try to keep this one intact. Leo and Harland are both in the library on the second floor, where they take your reports. They're chatting about some sort of research, and are perusing a number of Latin texts on magical spells. They take half an hour to review and properly file your reports, offering their congratulations to the entire team on a job well done, and welcoming them to the ranks as a full fledged field agent in the Hoffmann Institute. Friadoc [sblock]The harddrive contains audio recordings of Carol delivering several more prophecies, as well as biological readouts and other information about her at the time said prophecies were made. They're all equally cryptic, and none of them seem particularly pertinent to your current situation. Z gets your laptop back to you shortly after you get back to the office. [COLOR=RoyalBlue]"I got OSIRS installed, you'll be able to access our network from it now, and you have the single best operating in existence installed on your machine now. Oh, and I some spare components lying around from the last upgrade, so I took the liberty of upgrading your hardware a bit with some pieces that won't be on the market for another year and a half."[/COLOR] Your laptop is now upgraded with a +1 equipment bonus.[/sblock] industry, iwatt [sblock]The tests that you find in the library indicate that yes, Larry does have the possibility to train his mind to manipulate matter and other minds. There's also a number of texts with various mental techniques and tricks and forms of meditation that can help one unlock this potential. There’s also additional suggestions that people who have this talent should inform the agency, so as to make arrangements for proper training and teachers.[/sblock] kinem [sblock]The task of researching what’s real and isn’t is quite daunting, once you get access to the computer system. The Institute has mission files dating back to 1917. It'll definitely take a while to go through all of them. There are also files that more directly concern you. Methods of mental discipline aimed at improving ones physical and combat ability, and the tests that can be used to determine whether or not one has the potential to train their mind in that way.[/sblock] Shayuri [sblock] After a few days, Meredith receives a card in the mail. A nice, store-bought thank you card and it’s just got a few words written in it. ‘Thanks for the assist. I owe you one. Agent Duffmann.’[/sblock] Over the next few days, the big news is about a group of domestic terrorists who accidentally killed themselves when they attempted to assemble a chemical bomb in a motel near the town of Redbrush. Several people staying at the motel and some of the staff were exposed, and had to be kept in quarantine for a few days, but have now been declared to be in perfect health, and have been released. OOC: You each gain a +1 to you wealth bonus from the Hoffmann Institute. The next mission will take place in a month, game time, so you have plenty of time to buy anything if you want to. The institute will provide up to a military license for any gear you wish to purchase, and will make any weapons your purchase untraceable. We can move on once you've leveled up and purchased any new equipment if you want. [/QUOTE]
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