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Dark*Matter The Killing Jar
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<blockquote data-quote="Desdichado" data-source="post: 1229868" data-attributes="member: 2205"><p>It went really well; I've even started a story hour on the experience. One thing that I noticed d20 Modern lent to the game was a kind of pulp attitude; one player commented that the group was playing Dark*Matter like it was Feng Shui, and I think that was an apt comparison. Oddly enough, it kinda worked. Granted many characters almost died, and the whole thing could have ended halfway through if they'd kept pumping gas at an open flame right there in the middle of the truck stop!</p><p></p><p>Just about the only thing that needed converting was the Winter Demon, and I actually didn't do a full scale conversion after all. I gave him a +8 to his attack rolls, 35 hit points, d10+4 damage with d8 secondary cold damage, and DR 10/silver or fire. He was unassailable completely when not in physical form. He turned out to be quite a handful for six third level characters.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 1229868, member: 2205"] It went really well; I've even started a story hour on the experience. One thing that I noticed d20 Modern lent to the game was a kind of pulp attitude; one player commented that the group was playing Dark*Matter like it was Feng Shui, and I think that was an apt comparison. Oddly enough, it kinda worked. Granted many characters almost died, and the whole thing could have ended halfway through if they'd kept pumping gas at an open flame right there in the middle of the truck stop! Just about the only thing that needed converting was the Winter Demon, and I actually didn't do a full scale conversion after all. I gave him a +8 to his attack rolls, 35 hit points, d10+4 damage with d8 secondary cold damage, and DR 10/silver or fire. He was unassailable completely when not in physical form. He turned out to be quite a handful for six third level characters. [/QUOTE]
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Dark*Matter The Killing Jar
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