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Dark*Matter vs. Delta Green vs. Conspiracy X
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<blockquote data-quote="Hastur" data-source="post: 659252" data-attributes="member: 9319"><p>I've been running a Dark*Matter game for the last two years that borrows liberally from both Delta Green and ConX (as well as Unknown Armies), both because each game has some gems and to keep players familiar with some of the settings guessing. I use the Hoffmann Institute as the agents' patron/assignment coordinator, but then use DG and ConX as sources for other "interested parties." </p><p></p><p>That said, if I were to do things over I would probably not buy the ConX sources again. Some of the books on particular alien races have some ideas for mining, but the system and gloss on the setting in the main book aren't particularly thrilling. Other than a few ideas, about all I use from ConX is the mechanic of having Zener cards govern success with psychic powers and allowing all characters to try making hunches or sixth sense checks.</p><p></p><p>DG, on the other hand, is simply brilliant. I am constantly going back to the book (and DG:Countdown as well) for inspiration for assignments and plot twists. Both DG books also contain excellent adventures that can be easily converted for some nasty fun. DG has heavily influenced my game for the better, adding depth to the opposition and Mythos elements to give the agents something to investigate besides aliens. You will not regret picking it up (if you can find it).</p><p></p><p>Hope that helps.</p></blockquote><p></p>
[QUOTE="Hastur, post: 659252, member: 9319"] I've been running a Dark*Matter game for the last two years that borrows liberally from both Delta Green and ConX (as well as Unknown Armies), both because each game has some gems and to keep players familiar with some of the settings guessing. I use the Hoffmann Institute as the agents' patron/assignment coordinator, but then use DG and ConX as sources for other "interested parties." That said, if I were to do things over I would probably not buy the ConX sources again. Some of the books on particular alien races have some ideas for mining, but the system and gloss on the setting in the main book aren't particularly thrilling. Other than a few ideas, about all I use from ConX is the mechanic of having Zener cards govern success with psychic powers and allowing all characters to try making hunches or sixth sense checks. DG, on the other hand, is simply brilliant. I am constantly going back to the book (and DG:Countdown as well) for inspiration for assignments and plot twists. Both DG books also contain excellent adventures that can be easily converted for some nasty fun. DG has heavily influenced my game for the better, adding depth to the opposition and Mythos elements to give the agents something to investigate besides aliens. You will not regret picking it up (if you can find it). Hope that helps. [/QUOTE]
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