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Dark Sun - 3.5 (Closed)
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<blockquote data-quote="Steve Gorak" data-source="post: 2883887" data-attributes="member: 15132"><p>Hey Bront!</p><p></p><p>Thanks, I totally didn't see the starting gold in the first post. As for magic/psionic gear, I'll do as you did, unless told otherwize.</p><p></p><p><span style="color: DarkOrange">As for the poison, I'll have to get a DM ruling on that.</span> It'll actually influence my equipment and feat selection a lot. I see my character as a smooth talker, that won't jump into combat easily. However, if forced to, he'll use all his arcenal. If poison is allowed, I'm envisionning him wielding 2-handed a couple of bards friends (with full doses of poison, of course). Poison darts and poison arrows would also be part of his gear. If poison is disallowed, well, I won't give him any ranks in craft alchemy and poison making, and will have him dual wield 1 regular elven longblade and 1 short elven longblade (with weapon finesse(elven longblade)).</p><p></p><p>Concerning the city where the bulk of the campaign is going to be, I'd much rather have my character be a templar of that sorcerer king. Seriously, what a downer to be a templar and to have absolutely no templar-powers (which constitutes the bulk of the class' benefits) and to be stuck in a "foreign" city. I'd much rather have Kurvic be travelling <em>back</em> from a foreign city than <em>to</em> one. This way, I get to role play all that juicy templar goodness <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>I agree, this game is looking like it's going to be fun, can't wait to start!</p><p>Cheers,</p><p></p><p></p><p>SG</p></blockquote><p></p>
[QUOTE="Steve Gorak, post: 2883887, member: 15132"] Hey Bront! Thanks, I totally didn't see the starting gold in the first post. As for magic/psionic gear, I'll do as you did, unless told otherwize. [COLOR=DarkOrange]As for the poison, I'll have to get a DM ruling on that.[/COLOR] It'll actually influence my equipment and feat selection a lot. I see my character as a smooth talker, that won't jump into combat easily. However, if forced to, he'll use all his arcenal. If poison is allowed, I'm envisionning him wielding 2-handed a couple of bards friends (with full doses of poison, of course). Poison darts and poison arrows would also be part of his gear. If poison is disallowed, well, I won't give him any ranks in craft alchemy and poison making, and will have him dual wield 1 regular elven longblade and 1 short elven longblade (with weapon finesse(elven longblade)). Concerning the city where the bulk of the campaign is going to be, I'd much rather have my character be a templar of that sorcerer king. Seriously, what a downer to be a templar and to have absolutely no templar-powers (which constitutes the bulk of the class' benefits) and to be stuck in a "foreign" city. I'd much rather have Kurvic be travelling [I]back[/I] from a foreign city than [I]to[/I] one. This way, I get to role play all that juicy templar goodness ;) I agree, this game is looking like it's going to be fun, can't wait to start! Cheers, SG [/QUOTE]
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