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Dark Sun - 3.5 (Closed)
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<blockquote data-quote="Lot" data-source="post: 2902795" data-attributes="member: 23740"><p>[sblock=Bloodweaver1]Your character looks like quite the monster. I'm not sure how he'll fit in with the rest of the characters but I look forward to seeing what you have planned. A few questions of stats. Doesn't size count against touch attacks? Making him a Touch AC 10 instead of 11? Also, I would say that his Int modifier can't bring him to 0 skill points, so you can have 5 starting if you want.</p><p></p><p></p><p> My idea is that your character started the journey as a hired guard but his chaotic behavior led to a fight amongst the guards. Now, he is a prisoner chained to the mekillot-drawn transport until he can be brought to Tyr and sold as a gladiator; where his chaotic nature and amazing strength can be properly utilized. If this doesn't work for you, let me know and I'll be happy to change it. I just want a feasible explanation for how a chaotic half-giant with low mental abilities and close to no personality could function in the caravan. Also, I was hoping that you have a imitative relationship with one of the other PCs. Let me know what you think.[/sblock]</p><p></p><p>[sblock=Voadam]Heartseer looks very good. I have a few background details that you might choose to use. The defiler whom came through your land was moving fast and not only defiled in your land, but brutally killed members of your tribe whom went to speak with him. Your quest has been difficult and the defiler has been able to somehow gain a lead on you and Quaketongue. After losing his trail, you wandered in the general direction the defiler was last heading until crossing paths with the caravan from Urik. Now, feeling the presence of another pterran as well as other remarkable people, you feel that the journey towards Tyr makes as much sense as any in discovering the butcher of your people.[/sblock]</p><p></p><p>[sblock=Steve Gorak]Kurvick looks good, though I'm a bit confused with your combat stat block. Anyway, you are a templar of King Karak in Tyr. Elves are very rarely templars and you are an exception to the rule. You have been granted access to templar power, yet your authority is never stated as being from Karak or Tyr itself. You are able to wield your templar authority as a close contact and and trusted informant of the Templars of Tyr, though the extent of your connection is unknown to most. The only templar you deal with directly is Ruix Belcabar, a mid-level bureaucrat who counts on you for information regarding the constantly changing elf underworld. With fellow elves and criminal-types, you are an invaluable tool whom provides important favors for reasonable prices. In a way, you are a trusted liason between two worlds; never truly apart of either but respected by both. Belcabar sent you to look into what kind of trade is going on by elven communities between Urik and Tyr. You are returning from Urik with the Rockswift Tribe, whom have accepted you as a temporary member of the tribe due to your helping negotiate a special tax break for them when they return to Tyr. The Rockswift have just caught up to the Urik caravan and have been traveling with them; compromising their usual swift travel to bleed the caravan guards of their wages with wine and food and out-trade the many merchants in the caravan. You have found some very interesting individuals (the other PCs) whom are about to enter Tyr and you find it useful to learn all about them before they enter your city.[/sblock]</p></blockquote><p></p>
[QUOTE="Lot, post: 2902795, member: 23740"] [sblock=Bloodweaver1]Your character looks like quite the monster. I'm not sure how he'll fit in with the rest of the characters but I look forward to seeing what you have planned. A few questions of stats. Doesn't size count against touch attacks? Making him a Touch AC 10 instead of 11? Also, I would say that his Int modifier can't bring him to 0 skill points, so you can have 5 starting if you want. My idea is that your character started the journey as a hired guard but his chaotic behavior led to a fight amongst the guards. Now, he is a prisoner chained to the mekillot-drawn transport until he can be brought to Tyr and sold as a gladiator; where his chaotic nature and amazing strength can be properly utilized. If this doesn't work for you, let me know and I'll be happy to change it. I just want a feasible explanation for how a chaotic half-giant with low mental abilities and close to no personality could function in the caravan. Also, I was hoping that you have a imitative relationship with one of the other PCs. Let me know what you think.[/sblock] [sblock=Voadam]Heartseer looks very good. I have a few background details that you might choose to use. The defiler whom came through your land was moving fast and not only defiled in your land, but brutally killed members of your tribe whom went to speak with him. Your quest has been difficult and the defiler has been able to somehow gain a lead on you and Quaketongue. After losing his trail, you wandered in the general direction the defiler was last heading until crossing paths with the caravan from Urik. Now, feeling the presence of another pterran as well as other remarkable people, you feel that the journey towards Tyr makes as much sense as any in discovering the butcher of your people.[/sblock] [sblock=Steve Gorak]Kurvick looks good, though I'm a bit confused with your combat stat block. Anyway, you are a templar of King Karak in Tyr. Elves are very rarely templars and you are an exception to the rule. You have been granted access to templar power, yet your authority is never stated as being from Karak or Tyr itself. You are able to wield your templar authority as a close contact and and trusted informant of the Templars of Tyr, though the extent of your connection is unknown to most. The only templar you deal with directly is Ruix Belcabar, a mid-level bureaucrat who counts on you for information regarding the constantly changing elf underworld. With fellow elves and criminal-types, you are an invaluable tool whom provides important favors for reasonable prices. In a way, you are a trusted liason between two worlds; never truly apart of either but respected by both. Belcabar sent you to look into what kind of trade is going on by elven communities between Urik and Tyr. You are returning from Urik with the Rockswift Tribe, whom have accepted you as a temporary member of the tribe due to your helping negotiate a special tax break for them when they return to Tyr. The Rockswift have just caught up to the Urik caravan and have been traveling with them; compromising their usual swift travel to bleed the caravan guards of their wages with wine and food and out-trade the many merchants in the caravan. You have found some very interesting individuals (the other PCs) whom are about to enter Tyr and you find it useful to learn all about them before they enter your city.[/sblock] [/QUOTE]
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