Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Dark Sun 3.5
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Wik" data-source="post: 3696277" data-attributes="member: 40177"><p>The "revised" setting made a few changes to the defiling rules, which made them a bit more complex (a lot of people liked the changes; I kept the old way, which made Defilers progress quicker).</p><p></p><p>It also added a few new races which I felt diluted the setting a bit (Aarakocra, which are usually evil in the setting, but introduced good tribes; they did the same for Pterrans). </p><p></p><p>Many of the sorcerer kings had been killed off in the Prism Pentad novel series; the revised boxed set updated this. I think, in many cases, they made poor changes for a game world (for example, in Urik in the revised set, the city pretty much closed itself off from the world - kind of silly, if you're playing in a world where there are only seven cities... one less is a big thing).</p><p></p><p>It also dropped Templars as a PC class - probably the biggest mistake, in my mind, since it made it very hard to insert templars into a campaign if you lacked the original setting (as I did, when I started out).</p><p></p><p>Introduced a few new cities, one that catered to adventurers (what!?), and another that had a sorcerer king who had seen the light and was trying to enact a greening process.</p><p></p><p>It was also a bit more vocal in it's stance against slavery (in Dark Sun, slaves are common, but as the product line went on, there definately became a theme that slavery was something that the PCs should oppose. While that's fun and all, I always thought it was cooler to have the PCs just accept slavery as a fact of life. A lot of adventures were written with the idea that the PCs would just naturally try to overthrow slavery whenever possible, which is something that always bugged me)</p><p></p><p>Taken as a whole, all these things made Dark Sun seem less... dark. Not that it was a bad "revision", or anything. It really did introduce some big improvements on the old system (especially regarding psionics; I was also a huge fan of the introduction of the trader class as a "core" Dark Sun class). Plus, I think it was the best campaign supplement ever (the maps were great, especially the cloth map).</p></blockquote><p></p>
[QUOTE="Wik, post: 3696277, member: 40177"] The "revised" setting made a few changes to the defiling rules, which made them a bit more complex (a lot of people liked the changes; I kept the old way, which made Defilers progress quicker). It also added a few new races which I felt diluted the setting a bit (Aarakocra, which are usually evil in the setting, but introduced good tribes; they did the same for Pterrans). Many of the sorcerer kings had been killed off in the Prism Pentad novel series; the revised boxed set updated this. I think, in many cases, they made poor changes for a game world (for example, in Urik in the revised set, the city pretty much closed itself off from the world - kind of silly, if you're playing in a world where there are only seven cities... one less is a big thing). It also dropped Templars as a PC class - probably the biggest mistake, in my mind, since it made it very hard to insert templars into a campaign if you lacked the original setting (as I did, when I started out). Introduced a few new cities, one that catered to adventurers (what!?), and another that had a sorcerer king who had seen the light and was trying to enact a greening process. It was also a bit more vocal in it's stance against slavery (in Dark Sun, slaves are common, but as the product line went on, there definately became a theme that slavery was something that the PCs should oppose. While that's fun and all, I always thought it was cooler to have the PCs just accept slavery as a fact of life. A lot of adventures were written with the idea that the PCs would just naturally try to overthrow slavery whenever possible, which is something that always bugged me) Taken as a whole, all these things made Dark Sun seem less... dark. Not that it was a bad "revision", or anything. It really did introduce some big improvements on the old system (especially regarding psionics; I was also a huge fan of the introduction of the trader class as a "core" Dark Sun class). Plus, I think it was the best campaign supplement ever (the maps were great, especially the cloth map). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Dark Sun 3.5
Top