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Dark Sun 3.5
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<blockquote data-quote="rowport" data-source="post: 3697286" data-attributes="member: 9729"><p>As much as I like the Dark Sun setting, so far I have only convinced my group to try a one-shot at GenCon, not a full campaign. Maybe I will get lucky in the future. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Regarding the problem of fighting classes losing the benefit of heavy armor, I just gave an extra feat to the classes that would otherwise qualify for heavy armor proficiency, so that the heaviest armor used was generally a breastplate. Note that folks could *choose* to wear heavy armor if they wanted to do so, but to encourage the flavor, I applied the heat rules from Sandstorm so that heavy armor dudes get tired quickly as they overheat.</p><p></p><p>Sandstorm is a great resource in general for a Dark Sun game. I used Heat Endurance, some class variants, the Scorpion and lizard-rider prestige classes, and sandstorms (heh).</p></blockquote><p></p>
[QUOTE="rowport, post: 3697286, member: 9729"] As much as I like the Dark Sun setting, so far I have only convinced my group to try a one-shot at GenCon, not a full campaign. Maybe I will get lucky in the future. :D Regarding the problem of fighting classes losing the benefit of heavy armor, I just gave an extra feat to the classes that would otherwise qualify for heavy armor proficiency, so that the heaviest armor used was generally a breastplate. Note that folks could *choose* to wear heavy armor if they wanted to do so, but to encourage the flavor, I applied the heat rules from Sandstorm so that heavy armor dudes get tired quickly as they overheat. Sandstorm is a great resource in general for a Dark Sun game. I used Heat Endurance, some class variants, the Scorpion and lizard-rider prestige classes, and sandstorms (heh). [/QUOTE]
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