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<blockquote data-quote="I'm A Banana" data-source="post: 1021132" data-attributes="member: 2067"><p>I got it, but as far as I can judge, I am "Not Impressed."</p><p></p><p>I mean, it has MANY very cool ideas. But from the 'you can't use other rules with this unless we say so' insular stance, to the questionable balance (feats that replicate about 2nd level spells?!), to the glut of new weapons that could've been better represented (an alak is a weird-lookin' mace, a carrikal is just a battle axe or great axe with inferior materials), to the 'let's introduce new terrain for no great reason', to being somewhat exclusionary (Which has something to do with the first point), to the lack of telling me how to make my character a defiler or preserver (they go into length describing them, but no where do they say where to make the choice, or how defiling affects the area, or even if this 'great skill' that preservers need make them a PrC of some type), I get the impression I can't really use a good chunk of this without some hose rules.</p><p></p><p>I like it over all, and it's long overdue. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> But there are quite a few places where I see the coolness being limited or inhibited, and some places where aparently something was too cool to not give out, no matter how powerful it may be in comparison (power scaling rules, I'm looking at you!).</p><p></p><p>Anyhoo, great job overall...definately an appreciated effort. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 1021132, member: 2067"] I got it, but as far as I can judge, I am "Not Impressed." I mean, it has MANY very cool ideas. But from the 'you can't use other rules with this unless we say so' insular stance, to the questionable balance (feats that replicate about 2nd level spells?!), to the glut of new weapons that could've been better represented (an alak is a weird-lookin' mace, a carrikal is just a battle axe or great axe with inferior materials), to the 'let's introduce new terrain for no great reason', to being somewhat exclusionary (Which has something to do with the first point), to the lack of telling me how to make my character a defiler or preserver (they go into length describing them, but no where do they say where to make the choice, or how defiling affects the area, or even if this 'great skill' that preservers need make them a PrC of some type), I get the impression I can't really use a good chunk of this without some hose rules. I like it over all, and it's long overdue. :) But there are quite a few places where I see the coolness being limited or inhibited, and some places where aparently something was too cool to not give out, no matter how powerful it may be in comparison (power scaling rules, I'm looking at you!). Anyhoo, great job overall...definately an appreciated effort. :) [/QUOTE]
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