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<blockquote data-quote="Mach2.5" data-source="post: 1036293" data-attributes="member: 12834"><p>Hmmm . . . I didn't get that impression from the doc itself.</p><p></p><p></p><p></p><p>Imbalanced feats are easily rectified by adding tougher prereqs. Specifically, which feats are you refering to?</p><p></p><p></p><p></p><p>I'll agree somewhat here. Most of the weapons could be derrived from existing weapons with altered materials. Your carrikal example fits as well. The weapon choices are presented as additional flavor. They could easily be dropped or altered without more than a moment of thought.</p><p></p><p></p><p></p><p>Nowhere in the PHB or DMG does it say where to make the choice of being a wizard or a sorceror. What exactly are you hoping for? (I'm asking honestly, not being condescending here).</p><p></p><p></p><p></p><p>Hmmm . . . defiler ash radius is fully explained on page 45, top of the 2nd column under Corruption of Power.</p><p></p><p>Unfortunately we get a bit of a jipped delay on PrCs. They were not slated for release with the core doc.</p><p></p><p> </p><p></p><p>Athas doesn't have the same type of landface and terrain types as other worlds. Its not done ' for no good reason'. Your not going to find jungles on Mars, nor will you find many on Athas either. In a generic fantasy setting, the desert terrain type covers most of the 'alternate' or 'specific' terrain types on Athas. However, anyone who has ever lived in an arid region knows that deserts are far more than just sand dunes. Since 80%+ of Athas is technically desert, in order not to be bland, the various types of desert environments are broken up into specific terrain types such as scrub plains, badlands, etc.</p><p></p><p>The comments and even criticisms are much appreciated. Its good to see some oposing viewpoints to freshen things up. Keep em coming.</p></blockquote><p></p>
[QUOTE="Mach2.5, post: 1036293, member: 12834"] Hmmm . . . I didn't get that impression from the doc itself. Imbalanced feats are easily rectified by adding tougher prereqs. Specifically, which feats are you refering to? I'll agree somewhat here. Most of the weapons could be derrived from existing weapons with altered materials. Your carrikal example fits as well. The weapon choices are presented as additional flavor. They could easily be dropped or altered without more than a moment of thought. Nowhere in the PHB or DMG does it say where to make the choice of being a wizard or a sorceror. What exactly are you hoping for? (I'm asking honestly, not being condescending here). Hmmm . . . defiler ash radius is fully explained on page 45, top of the 2nd column under Corruption of Power. Unfortunately we get a bit of a jipped delay on PrCs. They were not slated for release with the core doc. Athas doesn't have the same type of landface and terrain types as other worlds. Its not done ' for no good reason'. Your not going to find jungles on Mars, nor will you find many on Athas either. In a generic fantasy setting, the desert terrain type covers most of the 'alternate' or 'specific' terrain types on Athas. However, anyone who has ever lived in an arid region knows that deserts are far more than just sand dunes. Since 80%+ of Athas is technically desert, in order not to be bland, the various types of desert environments are broken up into specific terrain types such as scrub plains, badlands, etc. The comments and even criticisms are much appreciated. Its good to see some oposing viewpoints to freshen things up. Keep em coming. [/QUOTE]
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