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<blockquote data-quote="Staffan" data-source="post: 1040391" data-attributes="member: 907"><p>I'm not a big fan of the way they've handled the divine spellcasters (especially the cleric), though it might fit the D&D3 approach better.</p><p></p><p>Let me explain: in AD&D Dark Sun, they used the AD&D concept of spheres for priests. However, they didn't use the regular AD&D spheres, but instead they expanded the elemental spheres a bit and put all the other spells in the Sphere of Cosmos. Then clerics got minor access to Cosmos and major access to their elemental sphere. This meant that a significant part of their spell arsenal, especially at high levels (since minor access only went to 3rd level), was dependent on their element.</p><p></p><p>However, like regular 3e clerics, DS3 clerics have one big spell list in common and get to choose two domains from those their element grants. This means that clerics of different elements are more alike one another than in 2e (though I just realized that it <strong>does</strong> mean a bit more variety among clerics of the same element), and I don't like that.</p><p></p><p>They've also basically made templars into divine-casting sorcerers, which is the opposite of what they were in AD&D - they had access to <strong>all</strong> priestly spells (except for a handful specifically denied them), but fewer spells per day. And finally, the druid no longer have their specific elemental ties based on their guarded land.</p></blockquote><p></p>
[QUOTE="Staffan, post: 1040391, member: 907"] I'm not a big fan of the way they've handled the divine spellcasters (especially the cleric), though it might fit the D&D3 approach better. Let me explain: in AD&D Dark Sun, they used the AD&D concept of spheres for priests. However, they didn't use the regular AD&D spheres, but instead they expanded the elemental spheres a bit and put all the other spells in the Sphere of Cosmos. Then clerics got minor access to Cosmos and major access to their elemental sphere. This meant that a significant part of their spell arsenal, especially at high levels (since minor access only went to 3rd level), was dependent on their element. However, like regular 3e clerics, DS3 clerics have one big spell list in common and get to choose two domains from those their element grants. This means that clerics of different elements are more alike one another than in 2e (though I just realized that it [b]does[/b] mean a bit more variety among clerics of the same element), and I don't like that. They've also basically made templars into divine-casting sorcerers, which is the opposite of what they were in AD&D - they had access to [b]all[/b] priestly spells (except for a handful specifically denied them), but fewer spells per day. And finally, the druid no longer have their specific elemental ties based on their guarded land. [/QUOTE]
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