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<blockquote data-quote="brehobit" data-source="post: 1052530" data-attributes="member: 12032"><p>A few quick comments. I’ve only just scanned the new D.S. rules, so I could be off base quite a bit.</p><p></p><p>The biggest problem is that it feels way too much like a standard D&D world. The old 2.0 D.S. rules gave the feeling of a very different game world. In 2.0 DS the power of many of the races was offset by roleplaying considerations. The half-giant was dumb as a rock and had such a variable personality that he was actually fairly balanced. Plus there were just places he couldn’t go.</p><p></p><p>Water feels too easy to come by (a 0-level spell?) and the spell lists are too similar to standard D&D. </p><p></p><p>In my mind the point of DS is that folks are very different and aren’t balanced in any given situation. As others have noted, clerics were a bit weak, but you had to have one. A water cleric was almost a requirement. Druids were basically an NPC class, which was just fine.</p><p></p><p>The races are too similar to standard D&D races, much more so than the original DS. I’d like to see the dwarven focus bonus increased. Heck, bring back the (rather silly) list of EXP bonuses for doing things (running for an elf, focus for a dwarf, etc.) The class ones probably won’t work anymore, but the racial ones were fun. </p><p></p><p>The Psionic rules of 3.0 seem to close to the general caster rules. Again, D.S. demands something different. Having a very few huge powers is fine in DS where it would be unbalancing in the Realms. The key to D.S. is that no matter how powerful you are there are things that can kick your rear without a thought. So long as each party member can contribute things are “balanced.”</p><p></p><p>All told, this document loses much of the flavor of DS. 3.0/3.5 strive for balance. DS should not. I feel it needs to move much farther from the 3.0 rules…. </p><p></p><p>After all the complaints, I’d like to add a “nice job.” It text looks quite profesional (other than a “ref. not found” error) and I think does what it was designed to do (be a 3.0 version of DS). I just think it moved too far toward 3.0….</p><p></p><p>Mark</p></blockquote><p></p>
[QUOTE="brehobit, post: 1052530, member: 12032"] A few quick comments. I’ve only just scanned the new D.S. rules, so I could be off base quite a bit. The biggest problem is that it feels way too much like a standard D&D world. The old 2.0 D.S. rules gave the feeling of a very different game world. In 2.0 DS the power of many of the races was offset by roleplaying considerations. The half-giant was dumb as a rock and had such a variable personality that he was actually fairly balanced. Plus there were just places he couldn’t go. Water feels too easy to come by (a 0-level spell?) and the spell lists are too similar to standard D&D. In my mind the point of DS is that folks are very different and aren’t balanced in any given situation. As others have noted, clerics were a bit weak, but you had to have one. A water cleric was almost a requirement. Druids were basically an NPC class, which was just fine. The races are too similar to standard D&D races, much more so than the original DS. I’d like to see the dwarven focus bonus increased. Heck, bring back the (rather silly) list of EXP bonuses for doing things (running for an elf, focus for a dwarf, etc.) The class ones probably won’t work anymore, but the racial ones were fun. The Psionic rules of 3.0 seem to close to the general caster rules. Again, D.S. demands something different. Having a very few huge powers is fine in DS where it would be unbalancing in the Realms. The key to D.S. is that no matter how powerful you are there are things that can kick your rear without a thought. So long as each party member can contribute things are “balanced.” All told, this document loses much of the flavor of DS. 3.0/3.5 strive for balance. DS should not. I feel it needs to move much farther from the 3.0 rules…. After all the complaints, I’d like to add a “nice job.” It text looks quite profesional (other than a “ref. not found” error) and I think does what it was designed to do (be a 3.0 version of DS). I just think it moved too far toward 3.0…. Mark [/QUOTE]
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