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<blockquote data-quote="Mach2.5" data-source="post: 1052664" data-attributes="member: 12834"><p>Most of those aspects that you mention though are gameplay elements, not true mechanic elements. For a much more consistant adaptation of DS, it would have to be done in a d20 fashion using only SRD material and due to legality, it would be entirely unable to present flavor text for anything (even describing what a particular race looked like would be an infringement of intellectual property). Such a system wouldn't bother me in the slightest since I have a working knowledge of the setting, but because of WOTC's legal stance, you could not create or present new material, attempt to appeal to new players without having them purchase and download the original setting books, etc. </p><p></p><p></p><p></p><p>Character classes and races are as different from the PH as you present them either as a DM or player. This is an example of where role-playing superceeds roll playing.</p><p></p><p>As to the second point, yes, clerics were weak. And honestly, who wants to play a weaker class, get womped on constantly, or be outshined by the other PCs? Not anyone that I have ever gamed with.</p><p></p><p> </p><p></p><p>Since both FR and Dark Sun use the same core rule books, mega powerful psionics would be unbalancing in both settings. Plus, the 2e psionics were a prime example of a well thought out yet broken system. With the right tweaks, a psionicist dominated any other equal level class twice over. Sorry, but if that is the type of game you want to run, then its your choice. It just tends to not be the majority opinion. Lets both hope though that the revised psionics handbook does things in a slightly better fashion. Bruce Cordell doesn't make trash <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p> </p><p></p><p>I fully agree with you there (and feel the same way about Planescape flavor as well). Such a mentality though is more easily represented by tougher monsters, or using higher CR encounters. The wheel was already invented with the core rulebooks. Why reinvent it in 100 other fashions merely to present that your DS PC can wup on your FR PC? Not to mention taking every unbalancing factor into consideration . . . . sorry, but that's a migrain that I would much rather avoid.</p><p></p><p>*edited for drunkin' sphellin'*</p></blockquote><p></p>
[QUOTE="Mach2.5, post: 1052664, member: 12834"] Most of those aspects that you mention though are gameplay elements, not true mechanic elements. For a much more consistant adaptation of DS, it would have to be done in a d20 fashion using only SRD material and due to legality, it would be entirely unable to present flavor text for anything (even describing what a particular race looked like would be an infringement of intellectual property). Such a system wouldn't bother me in the slightest since I have a working knowledge of the setting, but because of WOTC's legal stance, you could not create or present new material, attempt to appeal to new players without having them purchase and download the original setting books, etc. Character classes and races are as different from the PH as you present them either as a DM or player. This is an example of where role-playing superceeds roll playing. As to the second point, yes, clerics were weak. And honestly, who wants to play a weaker class, get womped on constantly, or be outshined by the other PCs? Not anyone that I have ever gamed with. Since both FR and Dark Sun use the same core rule books, mega powerful psionics would be unbalancing in both settings. Plus, the 2e psionics were a prime example of a well thought out yet broken system. With the right tweaks, a psionicist dominated any other equal level class twice over. Sorry, but if that is the type of game you want to run, then its your choice. It just tends to not be the majority opinion. Lets both hope though that the revised psionics handbook does things in a slightly better fashion. Bruce Cordell doesn't make trash ;) I fully agree with you there (and feel the same way about Planescape flavor as well). Such a mentality though is more easily represented by tougher monsters, or using higher CR encounters. The wheel was already invented with the core rulebooks. Why reinvent it in 100 other fashions merely to present that your DS PC can wup on your FR PC? Not to mention taking every unbalancing factor into consideration . . . . sorry, but that's a migrain that I would much rather avoid. *edited for drunkin' sphellin'* [/QUOTE]
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