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<blockquote data-quote="Imperialus" data-source="post: 1056914" data-attributes="member: 893"><p>Simplest explination would be Sorcerers didn't exsist in 2Ed. As Darksun is by and large a 2Ed setting and very very difficult to convert over, I tried back when 3rd ed first came out. I mean the gladiators biggest advantage used to be they were proficant in all weapons. That was a huge advantage, by comparison a 10th level 2Ed fighter only had 5 or 6 weapon proficancies. As for the sorcerers, Dark Sun is by nature a very low magic campaign. It's like adventuring in Dragonlance between the first and second war of the lance and wanting to play a Cleric. Sure you can wear the robes but you god isn't going to answer. Magic being avelable by sheer force of will makes very little sence, it states quite clearly that the very reason for preservers and defilers is that the nature of magic sucks the life out of stuff around them. An interesting concept might be to force the sorcerer to make a Con check at 5+the spell level to represent the fact that he is useing his own essance to cast a spell. Failure means he looses a temprorary point of Con. Plus Sorcerers would have a HUGE advantage over other the traditional preserver/defiler route. No spellbook means no evidance if you are suspected of casting a spell.</p><p></p><p></p><p>Well yes... Like I said before, the very nature of magic in Darksun is that it comes from without, not within. The entire world was laid barren because when a very powerful mage transformed himself into the Dragon of Tyr he sucked most of the life out of the world around him in the process.</p><p></p><p></p><p>What banned races? Only ones I don't see are Gnomes and Half Orcs. Once again Half Orcs didn't exsist in 2nd Ed, and gnomes... well try and tell me how you could fit a race of experimental machinests in a world with little magic and less metal? As for changeing the races. Even you must admit it's really tough to play a metal working Dwarf in a world where iron is one of the single most precious and difficult to find substances on the planet. Elves too have a tough time filling their traditional roles due to a distinct lack of forested area. Halflings would have a very tough time filling their normal role because there is little food and less water. Besides, there are plenty of races like the Muls, Thri-Kreen and Aarakocra for your players to experiment with.</p><p></p><p></p><p>You can't really call the sorcerer a banned class since he didn't exsist in the verson of D&D that DS is based on. They managed to fit in the Brute which is a fairly close copy of the Barbarian. The Paladin simply can't exsist in a world without a diometrically oppsed force of right and wrong, good and evil, nevermind the lack of gods.</p><p></p><p></p><p>Well... The Bard does... He still has most of his PHB abilities they've just beefed him up some and made him a force to be respected. Most of the classes have been powered up to a cirten extent, why should the bard be any different?</p><p></p><p></p><p>for all I care you can say that sorcerers exsist in your campaign and get their powers from clapping their hands and beliveing in fairies. All I'm saying is that DS is not Forgotten Realms or Greyhawk during a heat wave. It is a vastly different ecology, system of magic, and culture than any other D&D setting out there.</p><p></p><p></p><p>Dude, like I said, you want to play Bilbo, play Bilbo. If it were my campaign I'd just give you a stack of 2nd ed supplements and say "Ok, explain his exsistance by next session". It's not my responsability to hand feed my players backstory for every character concept they come up with. Halflings would be really tough... They don't intigrate well into the other cultures at the best of times, most halflings will starve themselves if taken captive, and very rarely do they leave the polar forests of their own accord. I had a player a few years ago who played a Halfling Bard quite well. He was exciled from his tribe at a young age (can't remember why) and made his way to the city state of Tyr where he survived by literally hunting other members of the population. He was found by a group of bards, taken in, educated and turned into a bard/assassin. He would oftentimes dress as a child so that others would ignore him and did quite well for himself. He enjoyed his food sure enough the only differance being, his breakfast was oftentimes last nights mark.</p></blockquote><p></p>
[QUOTE="Imperialus, post: 1056914, member: 893"] Simplest explination would be Sorcerers didn't exsist in 2Ed. As Darksun is by and large a 2Ed setting and very very difficult to convert over, I tried back when 3rd ed first came out. I mean the gladiators biggest advantage used to be they were proficant in all weapons. That was a huge advantage, by comparison a 10th level 2Ed fighter only had 5 or 6 weapon proficancies. As for the sorcerers, Dark Sun is by nature a very low magic campaign. It's like adventuring in Dragonlance between the first and second war of the lance and wanting to play a Cleric. Sure you can wear the robes but you god isn't going to answer. Magic being avelable by sheer force of will makes very little sence, it states quite clearly that the very reason for preservers and defilers is that the nature of magic sucks the life out of stuff around them. An interesting concept might be to force the sorcerer to make a Con check at 5+the spell level to represent the fact that he is useing his own essance to cast a spell. Failure means he looses a temprorary point of Con. Plus Sorcerers would have a HUGE advantage over other the traditional preserver/defiler route. No spellbook means no evidance if you are suspected of casting a spell. Well yes... Like I said before, the very nature of magic in Darksun is that it comes from without, not within. The entire world was laid barren because when a very powerful mage transformed himself into the Dragon of Tyr he sucked most of the life out of the world around him in the process. What banned races? Only ones I don't see are Gnomes and Half Orcs. Once again Half Orcs didn't exsist in 2nd Ed, and gnomes... well try and tell me how you could fit a race of experimental machinests in a world with little magic and less metal? As for changeing the races. Even you must admit it's really tough to play a metal working Dwarf in a world where iron is one of the single most precious and difficult to find substances on the planet. Elves too have a tough time filling their traditional roles due to a distinct lack of forested area. Halflings would have a very tough time filling their normal role because there is little food and less water. Besides, there are plenty of races like the Muls, Thri-Kreen and Aarakocra for your players to experiment with. You can't really call the sorcerer a banned class since he didn't exsist in the verson of D&D that DS is based on. They managed to fit in the Brute which is a fairly close copy of the Barbarian. The Paladin simply can't exsist in a world without a diometrically oppsed force of right and wrong, good and evil, nevermind the lack of gods. Well... The Bard does... He still has most of his PHB abilities they've just beefed him up some and made him a force to be respected. Most of the classes have been powered up to a cirten extent, why should the bard be any different? for all I care you can say that sorcerers exsist in your campaign and get their powers from clapping their hands and beliveing in fairies. All I'm saying is that DS is not Forgotten Realms or Greyhawk during a heat wave. It is a vastly different ecology, system of magic, and culture than any other D&D setting out there. Dude, like I said, you want to play Bilbo, play Bilbo. If it were my campaign I'd just give you a stack of 2nd ed supplements and say "Ok, explain his exsistance by next session". It's not my responsability to hand feed my players backstory for every character concept they come up with. Halflings would be really tough... They don't intigrate well into the other cultures at the best of times, most halflings will starve themselves if taken captive, and very rarely do they leave the polar forests of their own accord. I had a player a few years ago who played a Halfling Bard quite well. He was exciled from his tribe at a young age (can't remember why) and made his way to the city state of Tyr where he survived by literally hunting other members of the population. He was found by a group of bards, taken in, educated and turned into a bard/assassin. He would oftentimes dress as a child so that others would ignore him and did quite well for himself. He enjoyed his food sure enough the only differance being, his breakfast was oftentimes last nights mark. [/QUOTE]
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