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<blockquote data-quote="Staffan" data-source="post: 1057167" data-attributes="member: 907"><p>The thing is that unlike OA that you compare DS with below, Dark Sun is not a generic milieu. It's a <strong>specific</strong> setting, one that is as much defined by what is missing as what is present.</p><p></p><p></p><p></p><p>There are many reasons why there shouldn't be sorcerers around in Dark Sun:</p><ul> <li data-xf-list-type="ul">Setting history. A big deal is made out of the invention of wizardly magic. Before that, the only sources for supernatural powers were psionics and clerical/elemental magic.</li> <li data-xf-list-type="ul">Wizards being persecuted is another big thing in the setting, which means wizards have to go to some lengths in order to hide their wizardness. It's a lot easier to hide being a sorcerer, on account of not having a spellbook.</li> </ul><p>These are not a matter of "sorcerers don't fit savage deserts", they're a matter of "sorcerers don't fit <strong>Dark Sun</strong>."</p><p></p><p>I think it does. Magical energies <strong>don't</strong> generally "run through" wizards except when they're actually casting spells.</p><p></p><p>There's a difference between how OA treats the general "oriental" milieu and how it treats Rokugan. It is rather strict regarding what exists and what doesn't in Rokugan, but more loose and "here's how you could do it" for the general orientality. Dark Sun is more like Rokugan in this case.</p><p></p><p></p><p></p><p>There are bards in the setting - they're just not very similar to traditional D&D bards. Most notably, they don't get magic - because arcane magic is the exclusive province of wizards. For players who like to play traditional bards, well, why not try something else for a change? I've never understood the mentality that always plays the same kind of character, so they won't be getting any sympathy from me.</p><p></p><p></p><p>Depends on if it <strong>fits</strong> the flavor of the setting or not. Traditional bards and sorcerers don't.</p><p></p><p></p><p>Bilbo isn't allowed because halflings in Dark Sun are man-eating savages living in the big jungle to the west of the mountain range that keeps most people in the Tyr region from going to explore the more fertile area over there (and the reason it's more fertile is that there haven't been anywhere near as many defilers around there).</p><p></p><p>As for why the other races don't exist, it's because they were killed off in a series of genocidal wars in the ancient history of the setting. Nowadays people don't know of this, because the people in charge (the sorcerer-kings) are the same people who lead the victorious side in these Cleansing Wars, and they've been quite efficient in suppressing that bit of history for the last 2000 years.</p></blockquote><p></p>
[QUOTE="Staffan, post: 1057167, member: 907"] The thing is that unlike OA that you compare DS with below, Dark Sun is not a generic milieu. It's a [b]specific[/b] setting, one that is as much defined by what is missing as what is present. There are many reasons why there shouldn't be sorcerers around in Dark Sun: [list] [*]Setting history. A big deal is made out of the invention of wizardly magic. Before that, the only sources for supernatural powers were psionics and clerical/elemental magic. [*]Wizards being persecuted is another big thing in the setting, which means wizards have to go to some lengths in order to hide their wizardness. It's a lot easier to hide being a sorcerer, on account of not having a spellbook. [/list] These are not a matter of "sorcerers don't fit savage deserts", they're a matter of "sorcerers don't fit [b]Dark Sun[/b]." I think it does. Magical energies [b]don't[/b] generally "run through" wizards except when they're actually casting spells. There's a difference between how OA treats the general "oriental" milieu and how it treats Rokugan. It is rather strict regarding what exists and what doesn't in Rokugan, but more loose and "here's how you could do it" for the general orientality. Dark Sun is more like Rokugan in this case. There are bards in the setting - they're just not very similar to traditional D&D bards. Most notably, they don't get magic - because arcane magic is the exclusive province of wizards. For players who like to play traditional bards, well, why not try something else for a change? I've never understood the mentality that always plays the same kind of character, so they won't be getting any sympathy from me. Depends on if it [b]fits[/b] the flavor of the setting or not. Traditional bards and sorcerers don't. Bilbo isn't allowed because halflings in Dark Sun are man-eating savages living in the big jungle to the west of the mountain range that keeps most people in the Tyr region from going to explore the more fertile area over there (and the reason it's more fertile is that there haven't been anywhere near as many defilers around there). As for why the other races don't exist, it's because they were killed off in a series of genocidal wars in the ancient history of the setting. Nowadays people don't know of this, because the people in charge (the sorcerer-kings) are the same people who lead the victorious side in these Cleansing Wars, and they've been quite efficient in suppressing that bit of history for the last 2000 years. [/QUOTE]
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