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<blockquote data-quote="Mach2.5" data-source="post: 1058918" data-attributes="member: 12834"><p>Once again, that would be wonderful if this were a d20 conversion. If it were, one could stray into left field as far as balance, game mechanics, and precedence went. Unfortunately, its not. Its a D&D conversion. To be able to call it a D&D conversion it must abide by several rules set in precedence in the core books.</p><p></p><p>First: All Classes must be balanced against one another. Granted things tend towards the higher end of balance in DS, but its still fairly close to being balanced with the core rules. The team is not allowed to rewrite things like xp tables and challenge ratings and such. Having game breaking classes means that things like that will not work out the way the were made to.</p><p></p><p>Second: Role-playing disadvantages should never be used to offset mechanical bonuses. This one is actually spelled out in the core rules. This is because different DMs will play out these disadvantages differently and most roleplaying disadvantages rarely apply as often as the advantages do. As such, it cannot be adpapted as an offsetting disadvantage to wizards in this conversion. I favor defiliers and preservers being of the same class (wizard, as presented in the DMG without alteration), but the rule mechanics should be altered when casting a spell.</p><p></p><p>As a side note, one of the changes to be made reletively soon and included with the updates to 3.5 is the slight alteration of the wizard class (well, not the class itself, but to defiling). We'll have to wait and see what is up the team's sleeve on this.</p><p></p><p>(edited)</p><p> </p><p></p><p>And the defiler who repents? Or the preserver who 'takes the chance' one two many times? Options, not restrictions <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> (sorry, I had to say that). The rules will allow for a preserver in desperate need to defile (as was the case in the novels) and for defilers to turn a new leaf through druidic atonement (as from the old 2e DS).</p></blockquote><p></p>
[QUOTE="Mach2.5, post: 1058918, member: 12834"] Once again, that would be wonderful if this were a d20 conversion. If it were, one could stray into left field as far as balance, game mechanics, and precedence went. Unfortunately, its not. Its a D&D conversion. To be able to call it a D&D conversion it must abide by several rules set in precedence in the core books. First: All Classes must be balanced against one another. Granted things tend towards the higher end of balance in DS, but its still fairly close to being balanced with the core rules. The team is not allowed to rewrite things like xp tables and challenge ratings and such. Having game breaking classes means that things like that will not work out the way the were made to. Second: Role-playing disadvantages should never be used to offset mechanical bonuses. This one is actually spelled out in the core rules. This is because different DMs will play out these disadvantages differently and most roleplaying disadvantages rarely apply as often as the advantages do. As such, it cannot be adpapted as an offsetting disadvantage to wizards in this conversion. I favor defiliers and preservers being of the same class (wizard, as presented in the DMG without alteration), but the rule mechanics should be altered when casting a spell. As a side note, one of the changes to be made reletively soon and included with the updates to 3.5 is the slight alteration of the wizard class (well, not the class itself, but to defiling). We'll have to wait and see what is up the team's sleeve on this. (edited) And the defiler who repents? Or the preserver who 'takes the chance' one two many times? Options, not restrictions ;) (sorry, I had to say that). The rules will allow for a preserver in desperate need to defile (as was the case in the novels) and for defilers to turn a new leaf through druidic atonement (as from the old 2e DS). [/QUOTE]
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