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<blockquote data-quote="zoroaster100" data-source="post: 1060699" data-attributes="member: 8538"><p>I have to strongly disagree with those who think imbalance is a good thing about the old Dark Sun. While I loved the original Dark Sun, I think the imbalance was an unfortunate part of it and unavoidable in that it was 2nd edition D&D. I don't think it is necessary to strip flavor from classes and races in order to make them balanced to play. With the ECL system, there is no reason one can't have one race that is "more powerful" than another without actually letting one player have a more powerful character than another based on what race they choose. Also, I think having preservers and defilers be really the same class with the same exact ability to defile is very much in the spirit of the novels. The novels described all "sorcerers", preservers or defilers, as having the inherent ability to defile in order to increase the power of their spells, but choosing to eke out that little bit of extra power comes at great cost to the long term well being of the world (and possible greater immediate cost if it leads to discovery of the defiler because of the damage to the nearby plant life). The choice to maintain the path of the preserver or to fall down the path of the defiler for the sake of more power should be a self-imposed discipline by a player, in my opinion.</p></blockquote><p></p>
[QUOTE="zoroaster100, post: 1060699, member: 8538"] I have to strongly disagree with those who think imbalance is a good thing about the old Dark Sun. While I loved the original Dark Sun, I think the imbalance was an unfortunate part of it and unavoidable in that it was 2nd edition D&D. I don't think it is necessary to strip flavor from classes and races in order to make them balanced to play. With the ECL system, there is no reason one can't have one race that is "more powerful" than another without actually letting one player have a more powerful character than another based on what race they choose. Also, I think having preservers and defilers be really the same class with the same exact ability to defile is very much in the spirit of the novels. The novels described all "sorcerers", preservers or defilers, as having the inherent ability to defile in order to increase the power of their spells, but choosing to eke out that little bit of extra power comes at great cost to the long term well being of the world (and possible greater immediate cost if it leads to discovery of the defiler because of the damage to the nearby plant life). The choice to maintain the path of the preserver or to fall down the path of the defiler for the sake of more power should be a self-imposed discipline by a player, in my opinion. [/QUOTE]
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